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ywnico committed Jan 2, 2022
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# Flowit-Vita
A PS Vita fork of the puzzle game [Flowit](https://github.com/ByteHamster/Flowit/) by ByteHamster. The original is an Android app written in Java; this is a reimplementation for Vita written in Lua using [Lua Player Plus Vita](https://github.com/Rinnegatamante/lpp-vita) by Rinnegatamante.
A PS Vita port of the puzzle game [Flowit](https://github.com/Flowit-Game/Flowit/) by ByteHamster. The original is an Android app written in Java; this is a reimplementation for Vita written in Lua using [Lua Player Plus Vita](https://github.com/Rinnegatamante/lpp-vita) by Rinnegatamante.

## Screenshots
<img src="screenshots/screenshot01.png" width="350"/>
Expand All @@ -8,7 +8,7 @@ A PS Vita fork of the puzzle game [Flowit](https://github.com/ByteHamster/Flowit
<img src="screenshots/screenshot04.png" width="350"/>

## Compatibility
Because the game relies on the touchscreen, it is not playable on PS TV.
Gameplay depends on the touchscreen, so the experience is better on the handheld PS Vita than on PS TV.

To make debugging more convenient, the game was written simultaneously for Vita and for desktop, the latter using the [LÖVE](https://love2d.org) engine. To run on desktop, install LÖVE and execute `love .` from the top directory.

Expand All @@ -18,7 +18,7 @@ On Linux, enter the `flowit-vita` directory and execute `./build.sh`.
The `eboot.bin` file is compiled from [Lua Player Plus](https://github.com/Rinnegatamante/lpp-vita). To build that for yourself as well, note that you need a version of Lua Player Plus recent enough to include text width and height detection (added in [this commit](https://github.com/Rinnegatamante/lpp-vita/commit/8124c469d6b8c43d1567b253a3ba13c6e0dcaa67)).

## Making levels
New levels can be created using the online editor at [https://flowit.bytehamster.com](https://flowit.bytehamster.com) and contributed [upstream](https://github.com/ByteHamster/Flowit/). Alternatively, you can create levels and append the resulting XML to the level packs in `assets/levels/`.
New levels can be created using the online editor at [https://flowit.bytehamster.com](https://flowit.bytehamster.com) and contributed [upstream](https://github.com/Flowit-Game/Flowit/). Alternatively, you can create levels and append the resulting XML to the level packs in `assets/levels/`.

## Languages
The app can run in English, Chinese (中文), or Japanese (日本語). Localization strings are in `lib/translation.lua`.
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