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# tModDownloader | ||
A mod browser/downloader for tModLoader. | ||
A mod browser/downloader for tModLoader and a dump of inefficient, unoptimized, slow and spagetti code. | ||
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tModDownloader is a standalone Steam Workshop mod browser/downloader written in C#. It works by parsing Steam Workshop HTML data and use `steamcmd` to download mods behind the scene. | ||
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## Compiling | ||
To compile tModDownloader, you need .NET 6.0 SDK installed. After that just open `tModDownloader.sln` in Visual Studio and build the project. You need to put `steamcmd.exe` into a folder named `steamcmd` in the same directory as `tModDownloader.exe` to be able to download mods. | ||
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*Note: tModDownloader is Windows-only at the moment. |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.6.34031.178 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "tModDownloader", "tModDownloader\tModDownloader.csproj", "{AB78FE3B-2A6D-4FB3-9414-B97270D5EBE0}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{AB78FE3B-2A6D-4FB3-9414-B97270D5EBE0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{AB78FE3B-2A6D-4FB3-9414-B97270D5EBE0}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{AB78FE3B-2A6D-4FB3-9414-B97270D5EBE0}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{AB78FE3B-2A6D-4FB3-9414-B97270D5EBE0}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {6CABEAF6-DE2D-4571-B71F-9CD12088CC5F} | ||
EndGlobalSection | ||
EndGlobal |
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namespace tModDownloader | ||
{ | ||
public static class Config | ||
{ | ||
public static List<ModItem> selectedMods = new List<ModItem>(); | ||
} | ||
} |
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using System.ComponentModel; | ||
using System.Diagnostics; | ||
using System.Net; | ||
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namespace tModDownloader | ||
{ | ||
public partial class DownloadForm : Form | ||
{ | ||
string currentDir = Environment.CurrentDirectory; | ||
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public DownloadForm(string saveDirectory) | ||
{ | ||
InitializeComponent(); | ||
progressBar1.Maximum = 100; | ||
progressBar1.Style = ProgressBarStyle.Blocks; | ||
InitiateDownload(saveDirectory); | ||
} | ||
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private async void InitiateDownload(string saveDirectory) | ||
{ | ||
var totalMods = Config.selectedMods.Count; | ||
var downloaded = 0; | ||
var percentPerMods = 100 / totalMods; | ||
var currentDir = Environment.CurrentDirectory; | ||
logRTB.Text += "Save Directory: " + saveDirectory + "\n"; | ||
foreach (ModItem item in Config.selectedMods) | ||
{ | ||
progressLabel.Text = downloaded + "/" + totalMods + " downloaded."; | ||
logRTB.Text += "Downloading mod " + item.Title + "...\n"; | ||
string cliargs = "+login anonymous +workshop_download_item 1281930 " + item.ID + " +exit"; | ||
Process scmd = new Process(); | ||
scmd.StartInfo.FileName = Path.Combine(currentDir, "steamcmd", "steamcmd.exe"); | ||
scmd.StartInfo.Arguments = cliargs; | ||
scmd.StartInfo.WindowStyle = ProcessWindowStyle.Hidden; | ||
scmd.StartInfo.CreateNoWindow = true; | ||
scmd.Start(); | ||
await scmd.WaitForExitAsync(); | ||
if (scmd.ExitCode == 0) | ||
{ | ||
downloaded += 1; | ||
progressBar1.Value += percentPerMods; | ||
} | ||
else | ||
{ | ||
MessageBox.Show("An error occured while trying to download " + item.Title + ". Aborting...", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); | ||
break; | ||
} | ||
} | ||
if (downloaded == totalMods) | ||
{ | ||
logRTB.Text += "Copying mod files to save directory...\n"; | ||
progressBar1.Style = ProgressBarStyle.Marquee; | ||
progressBar1.MarqueeAnimationSpeed = 50; | ||
var workshopDir = Path.Combine(currentDir, "steamcmd", "steamapps", "workshop", "content", "1281930"); | ||
foreach(string dir in Directory.GetDirectories(workshopDir)) | ||
{ | ||
var modDir = Path.Combine(workshopDir, dir); | ||
List<float> verList = new List<float>(); | ||
foreach(string i in Directory.GetDirectories(modDir)) | ||
{ | ||
verList.Add(float.Parse(new DirectoryInfo(i).Name)); | ||
} | ||
Console.WriteLine(verList.Max().ToString()); | ||
var realModDir = Path.Combine(workshopDir, dir, verList.Max().ToString()); | ||
foreach(string file in Directory.GetFiles(realModDir, "*.tmod")) | ||
{ | ||
logRTB.Text += "Copying " + Path.GetFileName(file) + " (" + verList.Max().ToString() + ")...\n"; | ||
File.Copy(file, Path.Combine(saveDirectory, Path.GetFileName(file))); | ||
} | ||
} | ||
logRTB.Text += "Done.\nYou may now close this window."; | ||
statusLabel.Text = "You may now close this window."; | ||
} | ||
} | ||
} | ||
} |
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Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
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various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
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mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
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