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20Q.py
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import random, pygame, sys
from pygame.locals import *
while 1:
inp=str(input("console version or pygame version? (0 or 1)"))
if inp=="0":mode="text";break
if inp=="1":mode="pygame";break
screenW=300
screenH=400
if mode =="pygame":
screen=pygame.display.set_mode((screenW,screenH))
pygame.display.set_caption('20Q Game Window')
pygame.init()
sliderValue=0
resetPos=True
sliderPos=(150,150)
font=pygame.font.Font(None,20)
lFontSize=30
lfont=pygame.font.Font(None,lFontSize)
xlfont=pygame.font.Font(None,90)
bqText=xlfont.render("20Q",True,(0,0,0))
sliderValText=font.render(str(round(sliderValue,4)),True,(0,0,0))
sliderText=font.render("",True,(0,0,0))
submitText=font.render("submit",True,(255,255,255))
submitRect=Rect(220,175,60,15)
questionText=lfont.render("",True,(0,0,0))
probableText=lfont.render("",True,(0,0,0))
leastGuessedFont=pygame.font.Font(None,24)
nextQuestion=False
pressed=False
pyguessed=False
IDS=[]
questionNum=0
answers=[]
questions=[]
guessed=False
sliderPressed=False
totalGames=0
def r():run()
def updateSlider():
global sliderPos, sliderValue, sliderValText, resetPos, pressed, sliderPressed, sliderText
if pygame.mouse.get_pressed()[0]:
if Rect(sliderPos[0]-20,sliderPos[1]-20,40,40).collidepoint(pygame.mouse.get_pos()):
resetPos=False
sliderPos=(sliderPos[0]+rel[0],sliderPos[1])
if sliderPos[0]<20:
sliderPos=(20,sliderPos[1])
if sliderPos[0]>280:
sliderPos=(280,sliderPos[1])
sliderText=font.render(updateSliderText(sliderValue),True,(0,0,0))
sliderPressed=True
elif Rect(20,135,260,30).collidepoint(pygame.mouse.get_pos()) or sliderPressed:
resetPos=False
sliderPos=(pygame.mouse.get_pos()[0],sliderPos[1])
if pygame.mouse.get_pos()[0]<20:
sliderPos=(20,sliderPos[1])
elif pygame.mouse.get_pos()[0]>280:
sliderPos=(280,sliderPos[1])
sliderText=font.render(updateSliderText(sliderValue),True,(0,0,0))
sliderPressed=True
elif submitRect.collidepoint(pygame.mouse.get_pos()):
if not pressed:
pressed=True
sumbitAnswer()
sliderValue=(sliderPos[0]-150)/130
sliderValText=font.render(str(round(sliderValue,3)),True,(0,0,0))
elif resetPos or sliderValue>-0.05 and sliderValue<0.05:
if abs((sliderPos[0]-150)/130)>0.005:
sliderPos=(sliderPos[0]-(sliderPos[0]-150)/500,sliderPos[1])
sliderValue=(sliderPos[0]-150)/130
sliderValText=font.render(str(round(sliderValue,2)),True,(0,0,0))
if resetPos:
sliderText=font.render("",True,(0,0,0))
else:
resetPos=False
sliderPos=(150,sliderPos[1])
if not pygame.mouse.get_pressed()[0]:
pressed=False
sliderPressed=False
def sumbitAnswer():
global resetPos, nextQuestion
resetPos=True
nextQuestion=True
def updateSliderText(override):
if override>0.8:
text="Yes"
elif override>0.6:
text="Mostly"
elif override>0.3:
text="Sometimes"
elif override>0.05:
text="Sort of"
elif override>-0.05:
text="Unknown"
elif override>-0.3:
text="Not really"
elif override>-0.6:
text="Probably Not"
elif override>-0.8:
text="Mostly Not"
else:
text="No"
return text
def drawUI():
pygame.draw.line(screen,(90,90,90),(20,150),(280,150),10)
pygame.draw.circle(screen,(225*(1-((1+sliderValue)/2)),225*(abs(1+sliderValue)/2),0),(int(sliderPos[0]),int(sliderPos[1])),20,0)
pygame.draw.circle(screen,(90,90,90),(int(sliderPos[0]),int(sliderPos[1])),20,4)
screen.blit(sliderValText,(150-sliderValText.get_width()/2,175))
screen.blit(sliderText,(150-sliderText.get_width()/2,115))
pygame.draw.rect(screen,(0,235,0),submitRect,0)
screen.blit(submitText,(submitRect.centerx-submitText.get_width()/2,submitRect.top))
screen.blit(questionText,(150-questionText.get_width()/2,75))
screen.blit(bqText,(150-bqText.get_width()/2,10))
screen.blit(probableText,(150-probableText.get_width()/2,97))
class question():
def __init__(self,string):
self.string=string
self.ID=getNewID()
self.index=len(questions)
def ask(self):
global items, answers
print(self.string)
a=getInput()
for i in range(len(items)):
items[i].updateCertainty(a)
answers.append(a)
class item():
def __init__(self,name,guessNum,questionFloats):
self.name=name
self.guessNum=guessNum
self.ID=getNewID()
self.questionFloats=questionFloats
self.index=len(items)
self.certainty=0
def updateCertainty(self,val):
self.certainty+=(1-abs(val-self.questionFloats[questionNum-1]))/len(questions)
def addItem():
name=str(input("Name of thing: "))
questionFloats=[]
for i in range(len(questions)):
print(questions[i].string)
a=getInput()
questionFloats.append(a)
items.append(item(name,1,questionFloats))
print("Thanks for adding "+name.capitalize()+"\nto the system!")
save()
def removeQuestion():
q=str(input("Enter question: "))
found=False
for i in range(len(questions)):
if questions[i].string.upper()==q.upper():
print("deleting",q)
selected=i
found=True
if found:
for i in range(len(items)):
del items[i].questionFloats[selected]
questions.remove(questions[selected])
save()
else:
print("not a question")
def getInput():
a=str(input())
if a[0].upper()=="Y":
a=1
elif a[0].upper()=="N":
a=-1
elif a.upper()=="PROBABLY":
a=0.2
elif a.upper()=="P":
a=0.2
elif a.upper()=="PROBABLY NOT":
a=-0.2
elif a.upper()=="PN":
a=-0.2
else:
a=0
return a
def detectUncertainties(itemIndex):
first=True
for i in range(len(items[itemIndex].questionFloats)):
if (1-abs(answers[i]-items[itemIndex].questionFloats[i]))<0.7:
if first:
first=False
print("Contradictions Detected!\n")
print(questions[i].string+" you answered "+updateSliderText(answers[i])+" ("+str(answers[i])+"), the answer taught by players was "+updateSliderText(items[itemIndex].questionFloats[i])+" ("+str(items[itemIndex].questionFloats[i])+")")#,(1-abs(answers[i]-items[itemIndex].questionFloats[i])))
def evaluateCertainties():
maxi=0
selected=-1
for i in range(len(items)):
if items[i].certainty>maxi:
maxi=items[i].certainty
selected=i
return [selected, maxi]
def getNewID():
global IDS
ID=0
while ID in IDS:
ID = random.randint(0,10000)
IDS.append(ID)
return ID
def help0():
print("\"Hey, it's like that 20 questions thing but more limited\"\n")
print("List of commands:\n")
print("run() - runs the main program\nlistItems() - lists all available items\nsave() - saves question and item data to files\naddQuestion() - creates a new question of your choice\nremoveQuestion() - removes the given question\naddItem() - directly adds a new item\nhelp0() - brings this up\n")
print("If it can't get your item then it will ask for it's name\nand add it to the system. (only your client)\n")
print("------------------------------------------------------------\n")
def clearTemps():
global answers, questionNum, items, guessed
questionNum=0
answers=[]
guessed=False
for i in range(len(items)):
items[i].certainty=0
def listItems():
ilist=[]
for i in range(len(items)):
ilist.append(items[i].name.capitalize())
slist=sorted(ilist)
for i in range(len(slist)):
print(slist[i])
def run():
global questionNum, answers, guessed
for i in range(len(questions)):
questions[i].ask()
a=evaluateCertainties()
if 100*a[1] >65:
if not guessed:
guessed=True
print("Pre guess:",items[a[0]].name,round(100*a[1],2),"%")
questionNum+=1
selectedData=evaluateCertainties()
print("I guess "+items[selectedData[0]].name.capitalize()+"?"+" (Certainty of "+str(round(100*selectedData[1],2))+"%)")
a=getInput()
if a==1:
print("Great, i'll add your data to the system!")
updateFloats(selectedData[0])
else:
name=str(input("Tell me what it was: "))
if name==str(items[selectedData[0]].name):
print("(lol, that's what i said)")
found=False
for i in range(len(items)):
if items[i].name==name:
found=True
updateFloats(i)
print("Damn, i'll be better for next time!")
if not found:
print("I didn't have a \""+name.capitalize()+"\" in my records.")
print("Would you like to add \"",name.capitalize()+"\"?")
a=getInput()
if a==1:
items.append(item(name,1,answers))
save()
print("done!")
else:
print("fine i'll leave out",name.capitalize())
detectUncertainties(selectedData[0])
clearTemps()
def load():
global items
itemData=open("itemData.txt")
data=itemData.readlines()
for i in range(len(data)):
subdata=data[i].rstrip("\n").split(":")
questionFloats=subdata[2][1:-1].split(",")
for i in range(len(questionFloats)):
questionFloats[i]=round(float(questionFloats[i]),4)
items.append(item(subdata[0],int(subdata[1]),questionFloats))
questionData=open("questionData.txt")
data=questionData.readlines()
for i in range(len(data)):
questions.append(question(data[i].rstrip("\n")))
questionData.close()
def addquestion():
q=str(input("Enter question: "))
print("answer your question\nfor the following items: ")
for i in range(len(items)):
print(items[i].name)
a=getInput()
items[i].questionFloats.append(a)
questions.append(question(q))
save()
def save():
items.sort(key=lambda x: x.name)
itemData=open("itemData.txt","w")
for i in range(len(items)):
itemData.write(items[i].name+":"+str(items[i].guessNum)+":"+str(items[i].questionFloats)+"\n")
itemData.close()
questionData=open("questionData.txt","w")
for i in range(len(questions)):
questionData.write(questions[i].string+"\n")
questionData.close()
print("\n--Data saved!--\n")
def updateFloats(INDEX):
global items
for i in range(len(items[INDEX].questionFloats)):
items[INDEX].questionFloats[i]=round(((items[INDEX].questionFloats[i]*items[INDEX].guessNum)+answers[i])/(items[INDEX].guessNum+1),4)
items[INDEX].guessNum+=1
save()
items=[]
load()
help0()
def drawTotalGames():
t=font.render("Games: "+str(totalGames),True,(128,0,128))
screen.blit(t,(0,0))
def updateTotalGames():
global totalGames
total=0
for i in range(len(items)):
total+=items[i].guessNum
totalGames=total
def updateLeastGuessed():
global leastGuessedItems
leastGuessedItems=sorted(items,key=lambda x: x.guessNum)[0:10]
updateLeastGuessed()
updateTotalGames()
def drawLeastGuessed():
t=leastGuessedFont.render("Least Guessed Items",True,(128,0,128))
screen.blit(t,(150-t.get_width()/2,220))
for i in range(len(leastGuessedItems)):
t=leastGuessedFont.render(str(i+1)+": "+leastGuessedItems[i].name.capitalize(),True,(0,0,0))
screen.blit(t,(10+(i//5)*130,250+i*30-(i//5)*150))
def putOnScreen(string):
global lFontSize, lfont, questionText
lFontSize=30
lfont=pygame.font.Font(None,lFontSize)
questionText=lfont.render(string,True,(0,0,0))
while questionText.get_width()>300:
lFontSize-=1
lfont=pygame.font.Font(None,lFontSize)
questionText=lfont.render(string,True,(0,0,0))
if mode=="pygame":
putOnScreen(questions[questionNum].string)
while 1:
rel=pygame.mouse.get_rel()
updateSlider()
if nextQuestion:
nextQuestion=False
if pyguessed:
if sliderValue>0:
putOnScreen("Great, i'll add your data to the system!")
updateFloats(selectedData[0])
else:
name=str(input("Tell me what it was: "))
found=False
for i in range(len(items)):
if items[i].name==name:
found=True
updateFloats(i)
putOnScreen("Damn, i'll be better for next time!")
if not found:
print("I didn't have a \""+name.capitalize()+"\" in my records.")
print("Would you like to add \"",name.capitalize()+"\"?")
a=getInput()
if a>0:
items.append(item(name,0,answers))
save()
print("done!")
else:
print("fine i'll leave out",name.capitalize())
detectUncertainties(selectedData[0])
clearTemps()
pyguessed=False
probableText=font.render("",True,(255,125,0))
updateLeastGuessed()
else:
answers.append(round(sliderValue,4))
if questionNum==len(questions)-1:
selectedData=evaluateCertainties()
putOnScreen("I guess "+items[selectedData[0]].name.capitalize()+"?"+" (Certainty of "+str(round(100*selectedData[1],2))+"%)")
pyguessed=True
else:
if questionNum>18:
probableText=font.render("Most probable answer: "+items[evaluateCertainties()[0]].name.capitalize(),True,(255,125,0))
questionNum+=1
putOnScreen(questions[questionNum].string)
for i in range(len(items)):
items[i].updateCertainty(sliderValue)
screen.fill((255,255,255))
drawUI()
drawLeastGuessed()
drawTotalGames()
updateTotalGames()
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
if event.type==KEYDOWN:
if event.key==K_ESCAPE:
pygame.quit()
sys.exit()
if event.key==K_y:
sliderValue=1.0
sliderPos=(280,sliderPos[1])
resetPos=False
sliderValText=font.render(str(round(sliderValue,2)),True,(0,0,0))
if event.key==K_n:
sliderValue=-1.0
sliderPos=(20,sliderPos[1])
resetPos=False
sliderValText=font.render(str(round(sliderValue,2)),True,(0,0,0))
if event.key==K_m:
sliderValue=0.2
sliderPos=(180,sliderPos[1])
resetPos=False
sliderValText=font.render(str(round(sliderValue,2)),True,(0,0,0))
if event.type==KEYUP:
if event.key==K_RETURN:
sumbitAnswer()
pygame.display.update()
pygame.display.flip()
elif mode=="text":
r()