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Game.cpp
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#include <iostream>
#include <string>
#include <conio.h>
#include <windows.h>
#include <ctime>
#include <cstdlib>
#include <fstream>
#include <iomanip>
#define WIDTH 21
#define HEIGHT 19
using namespace std;
string screen[HEIGHT][WIDTH]; //main screen made of string array
bool f_place[HEIGHT][WIDTH] = { 0 };//food place in array/screen
int speed; //speed of game
int level; //initial level
int lives; // Total Lives
int score; //total score
char di; //background
char col; //columns of board
char row; //rows of board
int i, j, road; //location of player's car
int ei, ej, eroad; //location of enemy's car 1
int si, sj, sroad; //location of enemy's car 2
char mv = 'l', emv = 'r', smv = 'r';//direction of motion of all cars
int trash; //for storing trash values like getch
/*------------------------------All functions prototype used in game------------------------------------------------------*/
void display(); //for displaying array on screen
void board(); //for making background display( board, road track)
void food(); //place food on specific position ( stored in f_place ) in main array
void set_f_place(); //set the place of food
void f_eaten(); //check if food is eaten or not and increase score
void car(); //make player car for specific positions on screen in main array
void move(); //It moves the the player car anti-clockwise and also controls the input form user to chage the road
void enemy(int& ei, int& ej, char& emv); //make enemy car for specific positions on screen in main array
void enemy_move(int& ei, int& ej, int& eroad, char& emv); //it moves the enemy car according to the game level
int random(int r1, int r2); //A random function to make easy to use rand in this we have to pass only first and last number it will automatically generate random number
void starting_place(int& ei, int& ej, int& eroad); //it selects the starting place for enemy car
void road_change(int& ei, int& ej, int& eroad, int pos); //it selects the change of road of enemy car and also makes a correct coordination and road line for enemy
bool collided(); //checks if car is collided and decrease the lives
bool levelIncreaser(); //Increase the level, add bonus score, change the speed
void set_car(); //set the position of players car
void second_car(); //to move second car
void input(); //to get input from user during game execution
void menu(); //for displaying menu
void startGame(); //start playing Game
void hackmenu(); //hack manu made by ahsan
void rules(); //for displaying rules of game
void clearRoad(); //for clearing roads of game
void printHScore(); //for printing Hscore from file
void menuB(); //for diplaying menuB
void saveScore(); //for saving score to file
void menuWin(); //for displaying winning menu
void menuHScore(); //for displaying high score menu
void menuScore(); //for displaying score menu
/*-------------------------------------------Main function------------------------------------*/
int main()
{
level = 1;
lives = 8;
speed = 300;
score = 0;
di = -50;
col = -37;
row = -37;
srand(time(0));
menu();
exit(0);
}
/*------------------------------------ALL functions body used in game--------------------------------------*/
/// <summary>
/// this function
/// first display background stored in char ch
/// then set cursor to top position of screen
/// then print menu of score
/// when user hit any key this program ends
/// </summary>
void menuScore()
{
system("color fc");
system("cls");
char ch = 2;
char ch2 = 3;
for (int i = 0; i < 50; i++)
{
for (int j = 0; j < 150; j++)
{
cout << ch;
}
cout << endl;
}
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\n\n\n\n\n\n\n";
cout << "\t\t\t\t\t" << ch2 << setfill(ch2) << fixed << setw(50) << left << "" << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setfill(' ') << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << " Score = " << setw(26) << score << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setfill(ch2) << setw(50) << "" << ch2 << endl;
trash = _getch();
}
/// <summary>
/// this function
/// first display background stored in char ch
/// then set cursor to top position of screen
/// then print menu of high score
/// then change background color infinitely
/// when user hit any key this program ends
/// </summary>
void menuHScore()
{
system("color fc");
system("cls");
char ch = 2;
char ch2 = 3;
for (int i = 0; i < 50; i++)
{
for (int j = 0; j < 150; j++)
{
cout << ch;
}
cout << endl;
}
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\n\n\n\n\n\n\n";
cout << "\t\t\t\t\t" << ch2 << setfill(ch2) << fixed << setw(50) << left << "" << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setfill(' ') << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << " HIGH SCORE !" << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << " Score = " << setw(26) << score << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setfill(ch2) << setw(50) << "" << ch2 << endl;
while (true)
{
system("color ac");
Sleep(500);
system("color bc");
Sleep(500);
system("color 9c");
Sleep(500);
if (_kbhit())
{
trash = _getch();
break;
}
}
}
/// <summary>
/// this function
/// first display background stored in char ch
/// then set cursor to top position of screen
/// then print menu of winning
/// then change background color infinitely
/// when user hit any key this program ends
/// </summary>
void menuWin()
{
system("color cf");
system("cls");
char ch = 3;
char ch2 = 2;
for (int i = 0; i < 50; i++)
{
for (int j = 0; j < 150; j++)
{
cout << ch;
}
cout << endl;
}
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\n\n\n\n\n\n\n";
cout << "\t\t\t\t\t" << ch2 << setfill(ch2) << fixed << setw(50) << left << "" << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setfill(' ') << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << " You Won the game !" << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setw(50) << ' ' << ch2 << endl;
cout << "\t\t\t\t\t" << ch2 << setfill(ch2) << setw(50) << ' ' << ch2 << endl;
while (true)
{
system("color ac");
Sleep(500);
system("color bc");
Sleep(500);
system("color 9c");
Sleep(500);
if (_kbhit())
{
trash = _getch();
break;
}
system("color dc");
Sleep(500);
system("color ec");
Sleep(500);
system("color fc");
Sleep(500);
system("color bc");
if (_kbhit())
{
trash = _getch();
break;
}
}
}
/// <summary>
/// this menu is displayed while game running
/// it contain
/// continue
/// start new game
/// exit
/// check score
/// help
/// in continue game starts from where left
/// in new game variables are reset and again start game
/// in exit control returns to main menu
/// in check score check score function is called
/// in help rules function called
/// </summary>
void menuB()
{
bool run;
char ch = 4;
do {
run = true;
system("cls");
system("color fc");
cout << "\n\n\n\n\t\t\t" << string(48, 31) << endl;
cout << "\t\t\t" << ch << fixed << setw(40) << setfill(' ') << left << "\t1) Start a new game" << ch << endl;
cout << "\t\t\t" << ch << setw(40) << "\t2) See high-scores" << ch << endl;
cout << "\t\t\t" << ch << setw(40) << "\t3) Help" << ch << endl;
cout << "\t\t\t" << ch << setw(40) << "\t4) Exit" << ch << endl;
cout << "\t\t\t" << ch << setw(40) << "\t5) Continue" << ch << endl;
cout << "\t\t\t" << string(48, 30) << endl;
switch (_getch())
{
case '1':
{
level = 1;
lives = 8;
speed = 300;
score = 0;
system("cls");
startGame();
break;
}
case '2':
{
printHScore();
break;
}
case '3':
{
rules();
break;
}
case '4':
{
saveScore();
main();
break;
}
case '5':
{
system("cls");
for (int j = 0; j < 6000; j++)
{
cout << di;
}
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\t\tSCORE = " << score << "\t\t\tLEVEL " << level << "\t\t\tLIVES = " << lives << endl;
run = false;
break;
}
case 'a':
{
if (_getch() == 'h')
{
if (_getch() == 's')
{
if (_getch() == 'a')
{
if (_getch() == 'n')
{
hackmenu();
}
}
}
}
break;
}
default:
{
cout << "\n\n\n\t\t\tWrong Input";
}
}
if (!run)
{
return;
}
} while (run);
}
/// <summary>
/// menu to hack game only develper can acess
/// </summary>
void hackmenu()
{
system("cls");
char ch = 4;
cout << "\t\t\t" << ch << fixed << setw(40) << left << "\tHack menu" << ch << endl;
cout << "\n\n\n\n\t\t\t" << string(48, 31) << endl;
cout << "\t\t\t" << ch << fixed << setw(40) << left << "\t1) Change level" << ch << endl;
cout << "\t\t\t" << ch << setw(40) << "\t2) Change live" << ch << endl;
cout << "\t\t\t" << ch << setw(40) << "\t3) Change speed" << ch << endl;
cout << "\t\t\t" << ch << setw(40) << "\t4) Change score" << ch << endl;
cout << "\t\t\t" << string(48, 30) << endl;
switch (_getch())
{
case '1':
{
cout << "\n\n\n\t\t\tEnter level between 1-4 :";
cin >> level;
break;
}
case '2':
{
cout << "\n\n\n\t\t\tEnter lives of car :";
cin >> lives;
break;
}
case '3':
{
cout << "\n\n\n\t\tEnter speed how much you want to slow in milli seconds :";
cin >> speed;
break;
}
case '4':
{
cout << "\n\n\n\t\t\tEnter score of car :";
cin >> score;
break;
}
}
}
/// <summary>
/// this is main code that controls execution of game
/// it runs the whole game
/// </summary>
void startGame()
{
set_car();
bool gameOver = false;
for (int j = 0; j < 6000; j++)
{
cout << di;
}
set_f_place();
starting_place(ei, ej, eroad);
starting_place(si, sj, sroad);
board();
while (!gameOver)
{
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\t\tSCORE = " << score << "\t\t\tLEVEL " << level << "\t\t\tLIVES = " << lives << endl;
clearRoad();
for (int s = 0; s < 100; s++)
{
input();
}
move();
gameOver = collided();
enemy_move(ei, ej, eroad, emv);
if (level == 4)
{
second_car();
}
f_eaten();
food();
car();
enemy(ei, ej, emv);
if (level == 4)
{
enemy(si, sj, smv);
}
display();
if (levelIncreaser())
{
set_f_place();
set_car();
starting_place(ei, ej, eroad);
}
Sleep(speed);
}
saveScore();
}
/// <summary>
/// this main meneu
/// it contain
/// start new game
/// exit
/// check score
/// help
/// in new game variables are reset and again start game
/// in exit control returns to main funtion and exit from program
/// in check score check score function is called
/// in help rules function called
/// </summary>
void menu()
{
bool run;
char ch = 4;
do {
run = true;
system("cls");
system("color fc");
cout << "\n\n\n\n\t\t\t" << string(48, 31) << endl;
cout << "\t\t\t" << ch << setw(40) << left << "\t1) Start a new game" << ch << endl;
cout << "\t\t\t" << ch << setw(40) << "\t2) See high-scores" << ch << endl;
cout << "\t\t\t" << ch << setw(40) << "\t3) Help" << ch << endl;
cout << "\t\t\t" << ch << setw(40) << "\t4) Exit" << ch << endl;
cout << "\t\t\t" << string(48, 30) << endl;
switch (_getch())
{
case '1':
{
level = 1;
lives = 8;
speed = 300;
score = 0;
system("cls");
startGame();
break;
}
case '2':
{
printHScore();
break;
}
case '3':
{
rules();
break;
}
case '4':
{
run = false;
break;
}
case 'a':
{
if (_getch() == 'h')
{
if (_getch() == 's')
{
if (_getch() == 'a')
{
if (_getch() == 'n')
{
hackmenu();
}
}
}
}
break;
}
default:
{
cout << "\n\n\n\t\t\tWrong Input";
}
}
if (!run)
{
return;
}
} while (run);
}
/// <summary>
/// it prints high score from file in order
/// </summary>
void printHScore()
{
ifstream fin("HighScore.txt");
if (fin.is_open())
{
system("cls");
string text = " HIGH SCORES ";
for (int j = 0; j < 1000; j++)
{
cout << text;
}
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\n";
char ch = 4;
int num;
cout << "\t\t\t\t\t" << setfill(ch) << fixed << setw(17) << left << "" << endl;
cout << setfill(' ');
cout << "\t\t\t\t\t" << ch << setw(15) << "" << ch << endl;
for (int i = 1; i <= 10; i++)
{
fin >> num;
cout << "\t\t\t\t\t" << ch << setw(3) << right << i << ") " << left << setw(9) << num << ch << endl;
cout << "\t\t\t\t\t" << ch << setw(15) << "" << ch << endl;
}
cout << "\t\t\t\t\t" << setfill(ch) << setw(17) << "" << endl;
}
fin.close();
int trash = _getch();
}
/// <summary>
/// it saves score to file in order
/// </summary>
void saveScore()
{
int Hscore[10] = { 0 };
ifstream fin("HighScore.txt");
if (fin.is_open())
{
for (int i = 0; i < 10; i++)
{
fin >> Hscore[i];
}
fin.close();
int index = 11;
for (int i = 0; i < 10; i++)
{
if (Hscore[i] < score)
{
index = i;
for (int i = 9; i > index; i--)
{
Hscore[i] = Hscore[i - 1];
}
Hscore[index] = score;
break;
}
}
ofstream fout("HighScore.txt");
for (int i = 0; i < 10; i++)
{
fout << Hscore[i] << endl;
}
fout.close();
if (index == 0)
{
menuHScore();
}
else
{
menuScore();
}
}
}
/// <summary>
/// it display rules with transition
/// </summary>
void rules()
{
char ch = -81;
char ch2 = -82;
system("cls");
string text = " RULE 1 ";
for (int j = 0; j < 2000; j++)
{
cout << text;
}
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\n\n\n\n\n\n\n";
cout << "\t\t\t" << ch << setfill(' ') << fixed << setw(50) << left << ' ' << ch2 << endl;
cout << "\t\t\t" << ch << setw(50) << " The car with two ## is your car it." << ch2 << endl;
cout << "\t\t\t" << ch << setw(50) << " You can only change its road at road end." << ch2 << endl;
cout << "\t\t\t" << ch << setw(50) << ' ' << ch2 << endl;
trash = _getch();
system("cls");
text = " RULE 2 ";
for (int j = 0; j < 2000; j++)
{
cout << text;
}
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\n\n\n\n\n\n\n";
cout << "\t\t" << ch << setw(70) << ' ' << ch2 << endl;
cout << "\t\t" << ch << setw(70) << " You can control the car by arrow keys or W,A,S,D keys" << ch2 << endl;
cout << "\t\t" << ch << setw(70) << " You can also increase the speed of car by pressing spacebar." << ch2 << endl;
cout << "\t\t" << ch << setw(70) << " And can pause the game by pressing P button." << ch2 << endl;
cout << "\t\t" << ch << setw(70) << ' ' << ch2 << endl;
trash = _getch();
system("cls");
text = " RULE 3 ";
for (int j = 0; j < 2000; j++)
{
cout << text;
}
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\n\n\n\n\n\n\n";
cout << "\t\t\t" << ch << setw(60) << ' ' << ch2 << endl;
cout << "\t\t\t" << ch << setw(60) << " Try to avoid collision with oponent car." << ch2 << endl;
cout << "\t\t\t" << ch << setw(60) << " In case you colide with enemy !" << ch2 << endl;
cout << "\t\t\t" << ch << setw(60) << " Your live will decerese and you have only 3 lives" << ch2 << endl;
cout << "\t\t\t" << ch << setw(60) << ' ' << ch2 << endl;
trash = _getch();
system("cls");
text = " RULE 4 ";
for (int j = 0; j < 2000; j++)
{
cout << text;
}
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\n\n\n\n\n\n\n";
cout << "\t\t" << ch << setw(80) << ' ' << ch2 << endl;
cout << "\t\t" << ch << setw(80) << " When you get all the gifts on screen the you will move to next level." << ch2 << endl;
cout << "\t\t" << ch << setw(80) << " When you collide all the screen will be refill with gifts." << ch2 << endl;
cout << "\t\t" << ch << setw(80) << " When you pass the level 4 you will become a winner." << ch2 << endl;
cout << "\t\t" << ch << setw(80) << ' ' << ch2 << endl;
trash = _getch();
system("cls");
text = " RULE 5 ";
for (int j = 0; j < 2000; j++)
{
cout << text;
}
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), { 0,0 });
cout << "\n\n\n\n\n\n\n\n\n\n";
cout << "\t\t\t" << ch << setw(60) << ' ' << ch2 << endl;
cout << "\t\t\t" << ch << setw(60) << " Stop reading rules and move toward game." << ch2 << endl;
cout << "\t\t\t" << ch << setw(60) << ' ' << ch2 << endl;
cout << "\t\t\t" << ch << setw(60) << " Press any key to get back to menu" << ch2 << endl;
cout << "\t\t\t" << ch << setw(60) << ' ' << ch2 << endl;
trash = _getch();
}
/// <summary>
/// it takes all inputs from user during game play
/// </summary>
void input()
{
if (_kbhit())
{
if ((i >= (HEIGHT / 2) - 1 && i <= (HEIGHT / 2) + 1) && j < (WIDTH / 2) - 2)
{
switch (_getch())
{
case 'a':
case 75:
{
if (j != 1)
{
j -= 2;
road--;
}
break;
}
case 'd':
case 77:
{
if (j != (WIDTH / 2) - 3)
{
j += 2;
road++;
}
break;
}
}
}
else if (i > (HEIGHT - 9) && i < (HEIGHT - 1) && j>8 && j < WIDTH - 9)
{
switch (_getch())
{
case'w':
case 72:
if (i != (HEIGHT - 8))
{
road++;
i -= 2;
}
break;
case 's':
case 80:
{
if (i != (HEIGHT - 2))
{
road--;
i += 2;
}
break;
}
}
}
else if ((i >= (HEIGHT / 2) - 1 && i <= (HEIGHT / 2) + 1) && j > WIDTH - 9 && j < WIDTH - 1)
{
switch (_getch())
{
case 'a':
case 75:
{
if (j != WIDTH - 8)
{
j -= 2;
road++;
}
break;
}
case 'd':
case 77:
{
if (j != WIDTH - 2)
{
j += 2;
road--;
}
break;
}
}
}
else if (i > 0 && i < 8 && j > 8 && j < WIDTH - 9)
{
switch (_getch())
{
case'w':
case 72:
if (i != 1)
{
road--;
i -= 2;
}
break;
case 's':
case 80:
{
if (i != 7)
{
road++;
i += 2;
}
break;
}
}
}
else
{
switch (_getch())
{
case 32:
{
if (speed != 0)
{
speed -= 50;
}
break;
}
case 'p':
case 'P':
{
menuB();
break;
}
}
}
}
}
/// <summary>
/// it display opponents second car during game level 4
/// </summary>
void second_car()
{
enemy_move(si, sj, sroad, smv);
}
/// <summary>
/// it checks that if he has to increase the user level or not
/// if yes it will increase the level and add 100 to score
/// </summary>
/// <returns>true is level increased false if not increased</returns>
bool levelIncreaser()
{
int food = false;
for (int i = 0; i < HEIGHT && !food; i++)
{
for (int j = 0; j < WIDTH; j++)
{
if (f_place[i][j] == 1)
{
food = true;
break;
}
}
}
if (!food)
{
if (level == 1)
{
speed = 200;
}
else if (level == 2)
{
speed = 0;
}
else if (level == 3)
{
speed = 100;
}
score += 100;
if (level < 4)
{
level++;
return true;
}
else if (level == 4)
{
menuWin();
return false;
}
else
{
return false;
}
}
else
{
return false;
}
}
/// <summary>
/// it set starting index of players car
/// </summary>
void set_car()
{
i = 1, j = (WIDTH / 2) - 1, road = 1;
}
/// <summary>
/// it checks if car is collided or not
/// it checks that if car index is same as his
/// or car is in front of it means collided
/// it will decerese one live on collision
/// </summary>
/// <returns>true if all lives ended otherwise false</returns>
bool collided()
{
if (mv == 'l')
{
if (i == ei && (j == ej || (j - 1) == ej))
{
if (lives != 1)
{
cout << '\a';
lives--;
set_f_place();
return false;
}
else
{
return true;
}
}
else if ((level == 4))
{
if (i == si && (j == sj || (j - 1) == sj))
{
if (lives != 1)
{
cout << '\a';
lives--;
set_f_place();
return false;
}
else
{
return true;
}
}
}
}
else if (mv == 'r')
{
if (i == ei && (j == ej || (j + 1) == ej))
{
if (lives != 1)
{
cout << '\a';
lives--;
set_f_place();
return false;
}
else
{
return true;
}
}
else if ((level == 4))
{
if (i == si && (j == sj || (j + 1) == sj))
{
if (lives != 1)
{
cout << '\a';
lives--;
set_f_place();
return false;
}
else
{
return true;
}
}
}
}
else if (mv == 'u')
{
if ((i == ei || (i - 1) == ei) && j == ej)
{
if (lives != 1)
{