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prepare to release
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Arnau77 committed Nov 3, 2019
1 parent ea2fbd1 commit c6e4518
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53 changes: 53 additions & 0 deletions Physics2_class4 - handout/Kirby-s-Pinball-Land/README.md
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# Kirby's Pinball Land

Kirby's Pinball Land is a pinball game featuring Kirby with some of his enemies from his games. This game was originally released from the Game Boy.

## Usage

This game is played using these keys in the keyboard:

* Left bumper with left arrow.

* Right bumper with right arrow.

* Kicker with down arrow.

* Restart with enter.

* Exit the game with Escape.

Apart from these keys, there is a debug key with the use of the mouse:

* Activate mouse joint and show all shapes with F1.

* Activate mouse joint with left button of the mouse.

* Deactivate mouse joint with releasing left button of the mouse.

* Move mouse joint with movement of the mouse.

## Authors
* Arnau Falgueras Garcia de Atocha
* Github account: Arnau77(https://github.com/Arnau77)

* Bernat Casañas Massip
* Github account: BernatCasanas(https://github.com/BernatCasanas)

## Github link
https://github.com/Falcas-Games/Kirby-s-Pinball-Land

## Original game link
https://arcadespot.com/game/kirbys-pinball-land/

## Differences with the original game
* We just have 1 level.
* Each level has 4 camera changes, we just have 2.
* The movement of the ghost is drawing a rectangle instead of drawing a circle.
* We change the playability of the demon. we made it simple.
* The element next to bar is disabled.
* Few playability items are disabled.
* Starting animations (we made it simple).
* Font of the puntuation.
* UI position elements changed


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2 changes: 1 addition & 1 deletion Physics2_class4 - handout/ModulePhysics.cpp
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#ifdef _DEBUG
#pragma comment( lib, "Box2D/libx86/Debug_/Box2D.lib" )
#else
#pragma comment( lib, "Box2D/libx86/Release_/Box2D.lib" )
#pragma comment( lib, "../../Box2D/libx86/Release_/Box2D.lib" )
#endif

ModulePhysics::ModulePhysics(Application* app, bool start_enabled) : Module(app, start_enabled)
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5 changes: 3 additions & 2 deletions Physics2_class4 - handout/SDL Game.vcxproj
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<ProjectGuid>{746CC4C3-787F-4B0E-AA66-E388FE3FF4F6}</ProjectGuid>
<RootNamespace>SDLGame</RootNamespace>
<ProjectName>2D Physics - class 3</ProjectName>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
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