A-Gentle-Introduction-to-Hex-Editing
Axial-Limitation-Tracking-Constraint
BML-(BM)-Textures-(Bit-Maps)
Basics-of-Exporting-Files-Into-the-.mod3-Format
Basics-of-Using-Custom-Files-Using-the-nativePC-folder
CMM-Textures-(Color-Maps)
CrAs-T-MRL3-Editor-User-Guide
Creating-a-custom-Subspecies-using-the-Subspecies-Loader
EFX-Effect-Editing-embedded
EM-Textures-(Emission-Maps)
Editing-Armor-Textures-(PS---Gimp)
Editing-LOD-In-a-Mod3-File-Through-Hex-Editing
Editing-TIML-files-as-JSON
Expanding-MRL3-Reference-List
Exporting-Textures-with-Alpha-(Transparency)
FreeHK-and-IndependentTW-Good-Practices
FreeHK-and-IndependentTW-Importer-and-Exporter-Settings
Hair-Models-and-Materials
How-To-Achieve-Glass-Texture
How-To-Separate-Mesh-Parts-in-Blender
How-to-Fix-UVs-for-Objects-Sharing-Seams
How-to-Make-an-NPC-Skin-Material-Support-Skin-Color-Customization
IndependentTW-Terminology
Interesting-and-Important-Mrl3
Jigglebone-Chains-(CTC)-and-Colliders-(CCL)
Monster-AI-Editing-Tutorial
Monster-Hunter-World-Save-Editor
NM-Textures-(Normal-Maps)
Obtaining,-Converting-and-Replacing-Textures
Opening-MRL3-file-With-a-Template
Quick-Guide-to-Importing-Custom-Models-(Blender-2.80)
Quick-Guide-to-Importing-Custom-Models-(Blender2.79)
Quick-Primer-to-Importing-Animations
RMT-Textures-(Roughness,-Metalness-and-Transparency-Maps)
Rotating,-Moving-and-Resizing-in-Blender
Skeleton-Extension-(Theoretical-and-Untested)
Transferring-MRL3-Between-Models
Understanding-Alpha-Channels
Warnings,-Errors-and-Critical-Errors
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