From bd28a4d7d1106822328f40cfa76f76aa489f5ce9 Mon Sep 17 00:00:00 2001 From: Harvey Ball Date: Thu, 29 Jun 2023 16:46:03 +0100 Subject: [PATCH] fix(Prefabs): update origin position of prefab The origin position of the prefab has been reduced to 0.2f along the z axis so it is closer to the camera view and reduces the likelihood of showing the external world around the edge of the vignette object. --- Runtime/Prefabs/Visuals.Vignette.prefab | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Runtime/Prefabs/Visuals.Vignette.prefab b/Runtime/Prefabs/Visuals.Vignette.prefab index 13050b8..420be1f 100644 --- a/Runtime/Prefabs/Visuals.Vignette.prefab +++ b/Runtime/Prefabs/Visuals.Vignette.prefab @@ -328,7 +328,7 @@ GameObject: - component: {fileID: 4636666552361120617} - component: {fileID: 4636666552361120618} m_Layer: 0 - m_Name: visuals.vignette + m_Name: Visuals.Vignette m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -342,7 +342,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4636666552361120619} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0.5} + m_LocalPosition: {x: 0, y: 0, z: 0.2} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4636666552305259391}