diff --git a/CHANGELOG.md b/CHANGELOG.md index 28cee4c..de5f73c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,12 @@ # Changelog +### [1.5.4](https://github.com/ExtendRealityLtd/Tilia.Indicators.SpatialTargets.Unity/compare/v1.5.3...v1.5.4) (2021-02-06) + +#### Bug Fixes + +* **prefabs:** allow collision select after deselect occurs ([81dd845](https://github.com/ExtendRealityLtd/Tilia.Indicators.SpatialTargets.Unity/commit/81dd8453dd2a8bfc0ffb3a9765a6b17f05e38d52)) + > There was an issue where the collision select would not be available after the deselect was called because the select activation was only happening on the LastExited event, meaning select can only happen after everything stops hovering over it. But a deselect event should also allow select to occur again. + ### [1.5.3](https://github.com/ExtendRealityLtd/Tilia.Indicators.SpatialTargets.Unity/compare/v1.5.2...v1.5.3) (2021-02-04) #### Miscellaneous Chores diff --git a/package.json b/package.json index 4970c46..c29da46 100644 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "io.extendreality.tilia.indicators.spatialtargets.unity", "displayName": "Tilia Indicators SpatialTargets Unity", "description": "Indicate points in world space based on the location of a spatial target for the Unity software.", - "version": "1.5.3", + "version": "1.5.4", "unity": "2018.3", "unityRelease": "10f1", "keywords": [