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chore(release): set version to 1.5.4 [skip ci]
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### [1.5.4](v1.5.3...v1.5.4) (2021-02-06)

#### Bug Fixes

* **prefabs:** allow collision select after deselect occurs ([81dd845](81dd845))
  > There was an issue where the collision select would not be available after the deselect was called because the select activation was only happening on the LastExited event, meaning select can only happen after everything stops hovering over it. But a deselect event should also allow select to occur again.
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ExtendReality-Bot committed Feb 6, 2021
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7 changes: 7 additions & 0 deletions CHANGELOG.md
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# Changelog

### [1.5.4](https://github.com/ExtendRealityLtd/Tilia.Indicators.SpatialTargets.Unity/compare/v1.5.3...v1.5.4) (2021-02-06)

#### Bug Fixes

* **prefabs:** allow collision select after deselect occurs ([81dd845](https://github.com/ExtendRealityLtd/Tilia.Indicators.SpatialTargets.Unity/commit/81dd8453dd2a8bfc0ffb3a9765a6b17f05e38d52))
> There was an issue where the collision select would not be available after the deselect was called because the select activation was only happening on the LastExited event, meaning select can only happen after everything stops hovering over it. But a deselect event should also allow select to occur again.
### [1.5.3](https://github.com/ExtendRealityLtd/Tilia.Indicators.SpatialTargets.Unity/compare/v1.5.2...v1.5.3) (2021-02-04)

#### Miscellaneous Chores
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2 changes: 1 addition & 1 deletion package.json
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"name": "io.extendreality.tilia.indicators.spatialtargets.unity",
"displayName": "Tilia Indicators SpatialTargets Unity",
"description": "Indicate points in world space based on the location of a spatial target for the Unity software.",
"version": "1.5.3",
"version": "1.5.4",
"unity": "2018.3",
"unityRelease": "10f1",
"keywords": [
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