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Step by step instructions on how to set up specific features.
- Adding A Curved Pointer
- Adding A Straight Pointer
- Ignoring Colliders
- Limiting To Nav Mesh
- Setting Invalid Targets
- Converting A Float Action To A Boolean Action
- Creating Proxy Actions And Chaining Actions
- Using The Unity Axis Action
- Using The Unity Button Action
- Creating A Door
- Creating A Drawer
- Creating A Lever
- Creating A Physics Button
- Creating A Slider
- Creating A Wheel
- Creating An Artificial Button
- Adding An Interactable
- Adding An Interactor
- Passing A Float Value From An Interactor To An Interactable
- Setting The Orientation Of An Interactable When Grabbed