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refractor!: rename blindness effectype #317
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MikeSus1
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replace all blinded by blurred
MikeSus1
changed the title
refractor!: blindness effectype
refractor!: rename blindness effectype
Dec 20, 2024
Misfiy
approved these changes
Dec 22, 2024
skyfr0676
reviewed
Jan 14, 2025
/// </summary> | ||
Blinded, | ||
Blindness, |
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and why directly rename Blinded and not make like:
/// <summary>
/// Blurs the player's screen.
/// </summary>
[Obsolete("moved to EffectType.Blindness.", true)]
Blinded
/// <summary>
/// Make the player screen darker.
/// </summary>
Blindness
?
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i could, ill make it so if an exiled dev tell me so
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Description
Describe the changes
What is the current behavior? (You can also link to an open issue here)
What is the new behavior? (if this is a feature change)
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information:
This change only make it so the effect name match the one ingame, i got told it was on purpose to avoid a breaking change, but the old effect "blinded" is now "blurred" so it would change the effect behaviour anyways.
Types of changes
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Patches (if there are any changes related to Harmony patches)
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