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Timer.h
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// This file is part of the continued Journey MMORPG client
// Copyright (C) 2015-2019 Daniel Allendorf, Ryan Payton
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <chrono>
#include <cstdint>
#include "Template/Singleton.h"
namespace ms {
// Small class for measuring elapsed time between game loops.
class Timer : public Singleton<Timer> {
public:
Timer() { start(); }
~Timer() override = default;
// Start the timer by setting the last measurement to now.
void start() { point = clock::now(); }
// Return time elapsed since the last measurement.
int64_t stop() {
clock::time_point last = point;
point = clock::now();
auto duration =
std::chrono::duration_cast<std::chrono::microseconds>(point - last);
return duration.count();
}
private:
using clock = std::chrono::high_resolution_clock;
clock::time_point point;
};
// Small class for measuring elapsed time given a specific start time.
class ContinuousTimer : public Singleton<ContinuousTimer> {
public:
using point = std::chrono::time_point<std::chrono::steady_clock>;
ContinuousTimer() { start(); }
~ContinuousTimer() override = default;
// Return now from the clock to be used to calculate elapsed time later.
point start() { return clock::now(); }
// Return time elapsed since the last measurement provided.
int64_t stop(point last) {
auto now = clock::now();
auto duration =
std::chrono::duration_cast<std::chrono::microseconds>(now - last);
return duration.count();
}
private:
using clock = std::chrono::steady_clock;
};
} // namespace ms