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Fix target skeleton name during FBX import
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AsgardXIV committed Jul 19, 2022
1 parent f865ab9 commit 82ad0bc
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2 changes: 2 additions & 0 deletions Havok/Source/Conversion/FbxToHavok.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,8 @@ int FbxToHavok::ConvertSkeleton(FbxScene* sourceScene, hkaSkeleton* targetSkelet
{
std::cout << "Converting skeleton..." << std::endl;

targetSkeleton->m_name = "skeleton";

// Get just bones
FbxBoneMap boneMap = FbxBoneMap::Create(sourceScene);
int validCount = boneMap.Size();
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