diff --git a/Brio/Game/Scene/SceneService.cs b/Brio/Game/Scene/SceneService.cs index 1fb6fa94..4e3b9ff9 100644 --- a/Brio/Game/Scene/SceneService.cs +++ b/Brio/Game/Scene/SceneService.cs @@ -158,20 +158,6 @@ await _framework.RunOnTick(() => }, delayTicks: 2); } - //private static void ImportShadersFromFile(ref ModelShaderOverride modelShaderOverride, BrioHuman.ShaderParams shaderParams) - //{ - // modelShaderOverride.SkinColor = shaderParams.SkinColor; - // modelShaderOverride.SkinGloss = shaderParams.SkinGloss; - // modelShaderOverride.MuscleTone = shaderParams.MuscleTone; - // modelShaderOverride.MouthColor = shaderParams.MouthColor; - // modelShaderOverride.HairColor = shaderParams.HairColor; - // modelShaderOverride.HairGloss = shaderParams.HairGloss; - // modelShaderOverride.HairHighlight = shaderParams.HairHighlight; - // modelShaderOverride.LeftEyeColor = shaderParams.LeftEyeColor; - // modelShaderOverride.RightEyeColor = shaderParams.RightEyeColor; - // modelShaderOverride.FeatureColor = shaderParams.FeatureColor; - //} - private async Task ApplyDataToActor(EntityId actorId, ActorFile actorFile) { var attachedActor = _entityManager.GetEntity(actorId)!;