feat: add scaling/position/rotation global offset #440
Annotations
10 warnings
Build Brio:
Brio/Capabilities/Actor/ActorLifetimeCapability.cs#L56
Possible null reference argument for parameter 'go' in 'void EntityManager.SetSelectedEntity(IGameObject go)'.
|
Build Brio:
Brio/Capabilities/Actor/ActorContainerCapability.cs#L60
Possible null reference argument for parameter 'go' in 'EntityId.EntityId(IGameObject go)'.
|
Build Brio:
Brio/Resources/Extra/ModelDatabase.cs#L100
Non-nullable property 'Id' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build Brio:
Brio/Resources/Extra/ModelDatabase.cs#L102
Non-nullable property 'Description' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build Brio:
Brio/Resources/Extra/ModelDatabase.cs#L103
Non-nullable property 'Slot' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build Brio:
Brio/Game/Scene/SceneService.cs#L22
Parameter '_posingService' is unread.
|
Build Brio:
Brio/Game/Scene/SceneService.cs#L22
Parameter '_actorSpawnService' is unread.
|
Build Brio:
Brio/Game/Scene/SceneService.cs#L22
Parameter '_clientState' is unread.
|
Build Brio:
Brio/UI/Widgets/Posing/PosingWidget.cs#L13
Parameter 'PosingCapability capability' is captured into the state of the enclosing type and its value is also passed to the base constructor. The value might be captured by the base class as well.
|
Build Brio:
Brio/UI/Widgets/Debug/DebugWidget.cs#L78
Dereference of a possibly null reference.
|
Loading