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Sprite.py
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from Utils import Utils
# Sprite class
class Sprite:
def __init__(self, pos, vel, ang, ang_vel, image, info,
Wwidth, WHeight, sound = None):
self.pos = [pos[0],pos[1]]
self.vel = [vel[0],vel[1]]
self.angle = ang
self.angle_vel = ang_vel
self.image = image
self.image_center = info.get_center()
self.image_size = info.get_size()
self.radius = info.get_radius()
self.lifespan = info.get_lifespan()
self.animated = info.get_animated()
self.age = 0
self.parentWidth = Wwidth
self.parentHeight = WHeight
if sound:
sound.rewind()
sound.play()
def get_position(self):
return self.pos
def get_radius(self):
return self.radius
def draw(self, canvas):
if (not self.animated):
canvas.draw_image(self.image,self.image_center, self.image_size, self.pos,
self.image_size, self.angle)
else:
self.image_center[0]=64*(1+self.age)
canvas.draw_image(self.image, self.image_center, self.image_size, self.pos,
self.image_size, self.angle)
def update(self):
#angle
self.angle += self.angle_vel
#position
self.pos[0] += self.vel[0]
self.pos[1] += self.vel[1]
self.pos[0] %= self.parentWidth
self.pos[1] %= self.parentHeight
#age
self.age += 1
return self.age >= self.lifespan
def collide(self,other_object):
d = Utils().dist(self.pos, other_object.get_position())
if (d < self.radius + other_object.get_radius()):
return True
return False