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feat: Add notifications for empty skill queue #41

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Dec 14, 2024
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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -11,3 +11,4 @@ evebuddy.exe
fynemeta
evebuddy
profile*.gif
__debug_*
2 changes: 2 additions & 0 deletions Makefile
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
generate: bundle queries

bundle:
fyne bundle --package ui resources/ui > internal/app/ui/resource.go
fyne bundle --package eveimage resources/eveimage > internal/eveimage/resource.go
Expand Down
21 changes: 11 additions & 10 deletions internal/app/character.go
Original file line number Diff line number Diff line change
Expand Up @@ -8,16 +8,17 @@ import (

// An Eve Online character owners by the user.
type Character struct {
AssetValue optional.Optional[float64]
EveCharacter *EveCharacter
Home *EveLocation
ID int32
LastLoginAt optional.Optional[time.Time]
Location *EveLocation
Ship *EveType
TotalSP optional.Optional[int]
UnallocatedSP optional.Optional[int]
WalletBalance optional.Optional[float64]
AssetValue optional.Optional[float64]
EveCharacter *EveCharacter
Home *EveLocation
ID int32
IsTrainingWatched bool
LastLoginAt optional.Optional[time.Time]
Location *EveLocation
Ship *EveType
TotalSP optional.Optional[int]
UnallocatedSP optional.Optional[int]
WalletBalance optional.Optional[float64]
}

// A shortened version of Character.
Expand Down
63 changes: 59 additions & 4 deletions internal/app/character/character.go
Original file line number Diff line number Diff line change
Expand Up @@ -16,15 +16,66 @@ import (
"github.com/antihax/goesi/esi"
)

func (s *CharacterService) DeleteCharacter(ctx context.Context, characterID int32) error {
if err := s.st.DeleteCharacter(ctx, characterID); err != nil {
func (s *CharacterService) DeleteCharacter(ctx context.Context, id int32) error {
if err := s.st.DeleteCharacter(ctx, id); err != nil {
return err
}
return s.StatusCacheService.UpdateCharacters(ctx, s.st)
}

func (s *CharacterService) GetCharacter(ctx context.Context, characterID int32) (*app.Character, error) {
o, err := s.st.GetCharacter(ctx, characterID)
// EnableTrainingWatcher enables training watcher for a character when it has an active training queue.
func (s *CharacterService) EnableTrainingWatcher(ctx context.Context, characterID int32) error {
c, err := s.GetCharacter(ctx, characterID)
if err != nil {
return err
}
if c.IsTrainingWatched {
return nil
}
t, err := s.GetCharacterTotalTrainingTime(ctx, characterID)
if err != nil {
return err
}
if t.IsEmpty() {
return nil
}
err = s.UpdateCharacterIsTrainingWatched(ctx, characterID, true)
if err != nil {
return err
}
slog.Info("Enabled training watcher", "characterID", characterID)
return nil
}

// EnableAllTrainingWatchers enables training watches for any currently active training queue.
func (s *CharacterService) EnableAllTrainingWatchers(ctx context.Context) error {
ids, err := s.st.ListCharacterIDs(ctx)
if err != nil {
return err
}
for _, id := range ids {
t, err := s.GetCharacterTotalTrainingTime(ctx, id)
if err != nil {
return err
}
if t.IsEmpty() {
continue
}
err = s.UpdateCharacterIsTrainingWatched(ctx, id, true)
if err != nil {
return err
}
}
return nil
}

// DisableAllTrainingWatchers disables training watches for all characters.
func (s *CharacterService) DisableAllTrainingWatchers(ctx context.Context) error {
return s.st.DisableAllTrainingWatchers(ctx)
}

func (s *CharacterService) GetCharacter(ctx context.Context, id int32) (*app.Character, error) {
o, err := s.st.GetCharacter(ctx, id)
if errors.Is(err, storage.ErrNotFound) {
return nil, ErrNotFound
}
Expand All @@ -47,6 +98,10 @@ func (s *CharacterService) ListCharactersShort(ctx context.Context) ([]*app.Char
return s.st.ListCharactersShort(ctx)
}

func (s *CharacterService) UpdateCharacterIsTrainingWatched(ctx context.Context, id int32, v bool) error {
return s.st.UpdateCharacterIsTrainingWatched(ctx, id, v)
}

// UpdateOrCreateCharacterFromSSO creates or updates a character via SSO authentication.
// The provided context is used for the SSO authentication process only and can be canceled.
func (s *CharacterService) UpdateOrCreateCharacterFromSSO(ctx context.Context, infoText binding.ExternalString) (int32, error) {
Expand Down
75 changes: 75 additions & 0 deletions internal/app/character/character_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,81 @@ func TestGetAnyCharacter(t *testing.T) {
})
}

func TestTrainingWatchers(t *testing.T) {
db, st, factory := testutil.New()
defer db.Close()
cs := newCharacterService(st)
ctx := context.Background()
t.Run("should enable watchers for characters with active queues only", func(t *testing.T) {
// given
testutil.TruncateTables(db)
c1 := factory.CreateCharacter()
factory.CreateCharacterSkillqueueItem(storage.SkillqueueItemParams{CharacterID: c1.ID})
c2 := factory.CreateCharacter()
// when
err := cs.EnableAllTrainingWatchers(ctx)
// then
if assert.NoError(t, err) {
c1x, err := cs.GetCharacter(ctx, c1.ID)
if assert.NoError(t, err) {
assert.True(t, c1x.IsTrainingWatched)
}
c2x, err := cs.GetCharacter(ctx, c2.ID)
if assert.NoError(t, err) {
assert.False(t, c2x.IsTrainingWatched)
}
}
})
t.Run("should disable all training watchers", func(t *testing.T) {
// given
testutil.TruncateTables(db)
c1 := factory.CreateCharacter(storage.UpdateOrCreateCharacterParams{IsTrainingWatched: true})
c2 := factory.CreateCharacter()
// when
err := cs.DisableAllTrainingWatchers(ctx)
// then
if assert.NoError(t, err) {
c1x, err := cs.GetCharacter(ctx, c1.ID)
if assert.NoError(t, err) {
assert.False(t, c1x.IsTrainingWatched)
}
c2x, err := cs.GetCharacter(ctx, c2.ID)
if assert.NoError(t, err) {
assert.False(t, c2x.IsTrainingWatched)
}
}
})
t.Run("should enable watchers for character with active queues", func(t *testing.T) {
// given
testutil.TruncateTables(db)
c1 := factory.CreateCharacter()
factory.CreateCharacterSkillqueueItem(storage.SkillqueueItemParams{CharacterID: c1.ID})
// when
err := cs.EnableTrainingWatcher(ctx, c1.ID)
// then
if assert.NoError(t, err) {
c1a, err := cs.GetCharacter(ctx, c1.ID)
if assert.NoError(t, err) {
assert.True(t, c1a.IsTrainingWatched)
}
}
})
t.Run("should not enable watchers for character without active queues", func(t *testing.T) {
// given
testutil.TruncateTables(db)
c1 := factory.CreateCharacter()
// when
err := cs.EnableTrainingWatcher(ctx, c1.ID)
// then
if assert.NoError(t, err) {
c1a, err := cs.GetCharacter(ctx, c1.ID)
if assert.NoError(t, err) {
assert.False(t, c1a.IsTrainingWatched)
}
}
})
}

func newCharacterService(st *storage.Storage) *character.CharacterService {
sc := statuscache.New(cache.New())
eu := eveuniverse.New(st, nil)
Expand Down
101 changes: 61 additions & 40 deletions internal/app/storage/character.go
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,14 @@ import (
func (st *Storage) DeleteCharacter(ctx context.Context, characterID int32) error {
err := st.q.DeleteCharacter(ctx, int64(characterID))
if err != nil {
return fmt.Errorf("delete Character %d: %w", characterID, err)
return fmt.Errorf("delete character %d: %w", characterID, err)
}
return nil
}

func (st *Storage) DisableAllTrainingWatchers(ctx context.Context) error {
if err := st.q.DisableAllTrainingWatchers(ctx); err != nil {
return fmt.Errorf("disable all training watchers: %w", err)
}
return nil
}
Expand All @@ -27,7 +34,7 @@ func (st *Storage) GetCharacter(ctx context.Context, characterID int32) (*app.Ch
if errors.Is(err, sql.ErrNoRows) {
err = ErrNotFound
}
return nil, fmt.Errorf("get Character %d: %w", characterID, err)
return nil, fmt.Errorf("get character %d: %w", characterID, err)
}
alliance := nullEveEntry{
ID: r.EveCharacter.AllianceID,
Expand All @@ -52,15 +59,15 @@ func (st *Storage) GetCharacter(ctx context.Context, characterID int32) (*app.Ch
r.ShipID,
)
if err != nil {
return nil, err
return nil, fmt.Errorf("get character %d: %w", characterID, err)
}
return c, nil
}

func (st *Storage) GetFirstCharacter(ctx context.Context) (*app.Character, error) {
ids, err := st.ListCharacterIDs(ctx)
if err != nil {
return nil, err
return nil, fmt.Errorf("list first character: %w", err)
}
if len(ids) == 0 {
return nil, ErrNotFound
Expand All @@ -72,7 +79,7 @@ func (st *Storage) GetFirstCharacter(ctx context.Context) (*app.Character, error
func (st *Storage) ListCharacters(ctx context.Context) ([]*app.Character, error) {
rows, err := st.q.ListCharacters(ctx)
if err != nil {
return nil, fmt.Errorf("list Characters: %w", err)
return nil, fmt.Errorf("list characters: %w", err)
}
cc := make([]*app.Character, len(rows))
for i, r := range rows {
Expand All @@ -99,7 +106,7 @@ func (st *Storage) ListCharacters(ctx context.Context) ([]*app.Character, error)
r.ShipID,
)
if err != nil {
return nil, err
return nil, fmt.Errorf("list characters: %w", err)
}
cc[i] = c
}
Expand Down Expand Up @@ -139,6 +146,17 @@ func (st *Storage) UpdateCharacterHome(ctx context.Context, characterID int32, h
return nil
}

func (st *Storage) UpdateCharacterIsTrainingWatched(ctx context.Context, characterID int32, isWatched bool) error {
arg := queries.UpdateCharacterIsTrainingWatchedParams{
ID: int64(characterID),
IsTrainingWatched: isWatched,
}
if err := st.q.UpdateCharacterIsTrainingWatched(ctx, arg); err != nil {
return fmt.Errorf("update is training watched for character %d: %w", characterID, err)
}
return nil
}

func (st *Storage) UpdateCharacterLastLoginAt(ctx context.Context, characterID int32, v optional.Optional[time.Time]) error {
arg := queries.UpdateCharacterLastLoginAtParams{
ID: int64(characterID),
Expand Down Expand Up @@ -207,31 +225,33 @@ func (st *Storage) UpdateCharacterAssetValue(ctx context.Context, characterID in
}

type UpdateOrCreateCharacterParams struct {
AssetValue optional.Optional[float64]
ID int32
HomeID optional.Optional[int64]
LastLoginAt optional.Optional[time.Time]
LocationID optional.Optional[int64]
ShipID optional.Optional[int32]
TotalSP optional.Optional[int]
UnallocatedSP optional.Optional[int]
WalletBalance optional.Optional[float64]
AssetValue optional.Optional[float64]
ID int32
IsTrainingWatched bool
HomeID optional.Optional[int64]
LastLoginAt optional.Optional[time.Time]
LocationID optional.Optional[int64]
ShipID optional.Optional[int32]
TotalSP optional.Optional[int]
UnallocatedSP optional.Optional[int]
WalletBalance optional.Optional[float64]
}

func (st *Storage) UpdateOrCreateCharacter(ctx context.Context, arg UpdateOrCreateCharacterParams) error {
arg2 := queries.UpdateOrCreateCharacterParams{
ID: int64(arg.ID),
AssetValue: optional.ToNullFloat64(arg.AssetValue),
HomeID: optional.ToNullInt64(arg.HomeID),
LastLoginAt: optional.ToNullTime(arg.LastLoginAt),
LocationID: optional.ToNullInt64(arg.LocationID),
ShipID: optional.ToNullInt64(arg.ShipID),
TotalSp: optional.ToNullInt64(arg.TotalSP),
UnallocatedSp: optional.ToNullInt64(arg.UnallocatedSP),
WalletBalance: optional.ToNullFloat64(arg.WalletBalance),
ID: int64(arg.ID),
AssetValue: optional.ToNullFloat64(arg.AssetValue),
IsTrainingWatched: arg.IsTrainingWatched,
HomeID: optional.ToNullInt64(arg.HomeID),
LastLoginAt: optional.ToNullTime(arg.LastLoginAt),
LocationID: optional.ToNullInt64(arg.LocationID),
ShipID: optional.ToNullInt64(arg.ShipID),
TotalSp: optional.ToNullInt64(arg.TotalSP),
UnallocatedSp: optional.ToNullInt64(arg.UnallocatedSP),
WalletBalance: optional.ToNullFloat64(arg.WalletBalance),
}
if err := st.q.UpdateOrCreateCharacter(ctx, arg2); err != nil {
return fmt.Errorf("update or create Character %d: %w", arg.ID, err)
return fmt.Errorf("update or create character %d: %w", arg.ID, err)
}
return nil
}
Expand All @@ -248,43 +268,44 @@ func (st *Storage) characterFromDBModel(
locationID sql.NullInt64,
shipID sql.NullInt64,
) (*app.Character, error) {
c := app.Character{
AssetValue: optional.FromNullFloat64(character.AssetValue),
EveCharacter: eveCharacterFromDBModel(eveCharacter, corporation, race, alliance, faction),
ID: int32(character.ID),
LastLoginAt: optional.FromNullTime(character.LastLoginAt),
TotalSP: optional.FromNullInt64ToInteger[int](character.TotalSp),
UnallocatedSP: optional.FromNullInt64ToInteger[int](character.UnallocatedSp),
WalletBalance: optional.FromNullFloat64(character.WalletBalance),
o := app.Character{
AssetValue: optional.FromNullFloat64(character.AssetValue),
EveCharacter: eveCharacterFromDBModel(eveCharacter, corporation, race, alliance, faction),
ID: int32(character.ID),
IsTrainingWatched: character.IsTrainingWatched,
LastLoginAt: optional.FromNullTime(character.LastLoginAt),
TotalSP: optional.FromNullInt64ToInteger[int](character.TotalSp),
UnallocatedSP: optional.FromNullInt64ToInteger[int](character.UnallocatedSp),
WalletBalance: optional.FromNullFloat64(character.WalletBalance),
}
if homeID.Valid {
x, err := st.GetEveLocation(ctx, homeID.Int64)
if err != nil {
return nil, err
}
c.Home = x
o.Home = x
}
if locationID.Valid {
x, err := st.GetEveLocation(ctx, locationID.Int64)
if err != nil {
return nil, err
}
c.Location = x
o.Location = x
}
if shipID.Valid {
x, err := st.GetEveType(ctx, int32(shipID.Int64))
if err != nil {
return nil, err
}
c.Ship = x
o.Ship = x
}
return &c, nil
return &o, nil
}

func (st *Storage) GetCharacterAssetValue(ctx context.Context, characterID int32) (optional.Optional[float64], error) {
v, err := st.q.GetCharacterAssetValue(ctx, int64(characterID))
func (st *Storage) GetCharacterAssetValue(ctx context.Context, id int32) (optional.Optional[float64], error) {
v, err := st.q.GetCharacterAssetValue(ctx, int64(id))
if err != nil {
return optional.Optional[float64]{}, err
return optional.Optional[float64]{}, fmt.Errorf("get asset value for character %d: %w", id, err)
}
return optional.FromNullFloat64(v), nil
}
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