EGameTools (short for Eric's Game Tools) is a mod menu developed in C++ which aims to add additional features such as FreeCam, Third Person, Weather and Time control, etc. which the game does not provide by default and also to help ease mod developers in the process of creating mods.
Menu Preview:
PLAYER
- Player Health slider
- Player Immunity slider
- Old World Money slider
- God Mode
- Freeze Player
- Unlimited Immunity
- Unlimited Stamina
- Unlimited Items
- One-Hit Kill
- Invisible to Enemies
- Disable Out of Bounds Timer
- Nightrunner Mode
- One-handed Mode
- Allow Grapple Hook in Safezone
- Disable Air Control
- Reload Jump Parameters
- Player Variables editing (with the ability to save and load to/from a `player_variables.scr`, restore to default values)
WEAPON
- Weapon Durability slider (for equipped weapon)
- Unlimited Durability
- Unlimited Ammo
- No Spread
- No Recoil
- Instant Reload
CAMERA
- FreeCam
- Teleport Player to Camera
- Third Person
- FOV slider
- Lens Distortion slider
- GoPro Mode
- Disable PhotoMode Limits
- Disable Safezone FOV Reduction
TELEPORT
- Saved Locations list, with the ability of saving, deleting and teleporting to said locations
- Teleport to Coords with X, Y, Z inputs
- Teleport to Waypoint
MISC
- Disable Game Pause While AFK
- Disable HUD
- Disable Savegame CRC Check
- Disable Data PAKs CRC Check
- Increase Data PAKs Limit
WORLD
- Time slider
- Game Speed slider
- Freeze Time
- Slow Motion
- Weather control
Check EGameTools' Trello page to see what features or bug fixes I'm working on/planning to add!
STEP 1: Download the archive from the Releases section
STEP 2: Extract the files from inside the archive to the game's exe folder (`Dying Light 2\ph\work\bin\x64`).
To uninstall, delete `winmm.dll`, `EGameTools.asi` and `EGameTools.ini` from the game's exe folder (`Dying Light 2\ph\work\bin\x64`).
When you launch the game, a console window will appear. When it does, DON'T CLOSE IT! Closing it will also close the game.
MENU TOGGLE
The default key for opening/closing the menu is F5. You can use your mouse to navigate the menu.
To change it, you can open up the menu and change the hotkey by clicking the hotkey button for `Menu Toggle Key` and then pressing a key on your keyboard.
FREECAM
While using FreeCam, you can press Shift or Alt to boost your speed or slow you down respectively.
You can also use the scroll wheel to change FreeCam speed while FreeCam is enabled.
MENU SLIDERS
To manually change the value of a slider option, hold CTRL while clicking the slider.
This will let you input a value manually into the slider, which can also go beyond the option's slider limit, given I allow the option to do so.
CUSTOM FILE LOADING
Example of mod installation:
The mod always creates a folder `EGameTools\UserModFiles` inside the same folder as the game executable (exe) or in the same folder as the mod file.
This folder is used for custom file loading. It can load .PAKs and it can also load files extracted from these .PAKs. The latter has only been tested with a few mods that change some .scr files, .gpufx files, and other files included inside .PAK game archives, or files such as .rpack files.
If you put .PAKs inside this folder, they can be named whatever. If you put any other kind of files, they must have the same names as the ones from the game files, otherwise the game won't know it should load those files. Files in subfolders of the `EGameTools\UserModFiles` folder will automatically be detected, so you can sort all your mods in different folders!
The game will reload a lot of the files upon a load of your savegame, so if you want to edit those files and reload them without having to restart the game, just reload your savegame and the game should automatically reload most of those files!
Just make sure that if you add new, additional files while you're in-game, please wait AT LEAST 5 seconds before reloading your savegame, otherwise additional files will not get detected.
Also, if there are multiple files of the same exact name, the game will pick the first instance of that file it finds in the folder.
The gist of it is, you now don't have to use dataX.pak mods anymore! Or if you do, you can now name them whatever you want! You can open the .PAK files, extract their files in the `EGameTools\UserModFiles` folder and start the game!
Any files put inside this folder will also bypass any of the game file checks, so you can use these mods in co-op too!
NOTE: Any mods that are put inside `EGameTools\UserModFiles` as a regular file (.scr or any other file that is usually present in .PAK mods) and NOT a .PAK file, will make the game ignore the same files that are present in any of the .PAK mods inside `EGameTools\UserModFiles`. I recommend using .PAK for most mods. If you run into issues, try extracting the files inside the .PAK into the folder directly.
FOR MOD DEVELOPERS
If you want to make mods for EGameTools to load, please try to use as few folders as you possibly can. For example, your mod should only have one folder, something like `EGameTools\UserModFiles\2019 Weather Mod`.
The reason is, my mod continuously checks for new files in the directory, and many folders can slow down the process, and therefore slow down game loading times. So just keep this in mind!
If you want to officially include one of your mods as part of EGameTools, please contact me on NexusMods or on Discord (@EricPlayZ).
GAME VARIABLES RELOADING
You can also reload Player Variables from a file specified by you, or reload Jump Parameters from `EGameTools\UserModFiles`.
HOTKEYS
Most mod menu options are toggleable by a hotkey that you can change by clicking the hotkey button for the respective option and then pressing a key on your keyboard.
To change those hotkeys through the config file, visit the Virtual-Key Codes page from Microsoft which contains a list of all virtual key codes. Simply write the name of the keycode you want to use for each hotkey and save the config file.
CONFIG
A config file `EGameTools.ini` is stored in the same folder as the game executable (exe) or in the same folder as the mod file.
The config file stores the mod menu's options and hotkeys.
Changes to the mod menu or to the config file are always automatically saved or refreshed respectively.
You DO NOT NEED to restart the game for the changes in the config to be applied!
If you want to regenerate the config file, delete it and it will automatically be regenerated.
LOGGING
Log files will be stored in the EGameTools folder as `log.x.txt`, x being the number of the previous log file. The most recent log file will be called `log.txt`.
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Finally, if you've got any issue, no matter how small, please make sure to report it! I will try my best to fix it. I want this mod to be polished and enjoyable to use!
If you've got any suggestions for how I could improve the mod, in terms of UI/UX, features, among other things, please let me know!
Check EGameTools' Trello page to see what features or bug fixes I'm working on/planning to add.
DO NOT use the discussions tab for bug reports.
If there is a bug you're encountering, open a bug report, otherwise please refrain from using the discussions tab unless you need help or want to request additional features!
Currently, this mod has been designed with singleplayer in mind. That means certain features might glitch out or completely stop working in multiplayer.
If that happens, please open a bug report!
This mod is supposed to survive game updates, but sometimes it doesn't if there's a huge game update. If it's a big game update that broke the mod, I'm most likely already aware and already working on a fix. If not, please open a bug report!
Ultimate ASI Loader
ImGui
ImGuiFileDialog
minhook
kiero
OpenGameCamera
ImGui-Custom-Hotkeys
spdlog
dirent
stb
FreeType
And @yeeeeeeee. for helping me with certain issues I encountered <3
Big thanks to @coltychen as well! <3
Thanks to @deleted_user_c6caff3e (aka Synsteric) for help with certain things <3
This mod is licensed under the MIT License (included with the download and source code).