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EventLoopThreadPool.h
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#pragma once
#include "noncopyable.h"
#include <functional>
#include <memory>
#include <string>
#include <vector>
class EventLoop;
class EventLoopThread;
class EventLoopThreadPool {
public:
using ThreadInitCallback = std::function<void(EventLoop *)>;
EventLoopThreadPool(EventLoop *baseLoop, const std::string &nameArg);
~EventLoopThreadPool();
void setThreadNum(int numThreads) { numThreads_ = numThreads; } // 设置线程池线程数量
void start(const ThreadInitCallback &cb = ThreadInitCallback());
// 如果工作在多线程中,baseLoop_ 默认以轮询的方式分配 channel 给 subloop
EventLoop *getNextLoop();
std::vector<EventLoop *> getAllLoops();
bool started() const { return started_; }
const std::string name() const { return name_; }
private:
EventLoop *baseLoop_;
std::string name_;
bool started_;
int numThreads_;
int next_; // 轮询下标
std::vector<std::unique_ptr<EventLoopThread>> threads_;
std::vector<EventLoop *> loops_;
};