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index.js
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const chalk = require("chalk");
const prompts = require("prompts");
const Client = require("./client.js");
const fs = require("fs");
console.clear();
console.log(chalk.green("Welcome to the Gartic.io raid tools!"));
console.log(chalk.green("Written by github.com/Eld3rly"));
showCommands()
process.title = "Gartic.io Raid Tools";
const bots = [];
async function main() {
const input = await prompts([
{
type: "text",
name: "command",
message: "Enter a command",
}
]);
if (input.command === "help") {
showCommands();
main();
} else if (input.command === "exit") {
console.log(chalk.green("Good bye!"));
process.exit();
} else if (input.command === "clear") {
console.clear();
main();
} else if (input.command === "connect") {
const input = await prompts([
{
type: "number",
name: "id",
message: "Enter the server ID",
},
{
type: "text",
name: "invite",
message: "Enter the invite code",
},
{
type: "text",
name: "name",
message: "Enter a name for bots",
},
{
type: "number",
name: "amount",
message: "Enter the amount of bots to spawn",
},
{
type: "multiselect",
name: "epilepsy",
message: "Enable epilepsy mode?",
instructions: false,
choices: [
{ title: "True", value: true },
{ title: "False", value: false }
],
}
]);
if (!input.id || !input.invite || !input.name || !input.amount) {
console.log(chalk.red("Please enter all the required information"));
return main();
}
console.log(chalk.magenta("Press Ctrl+C to stop"));
console.log(chalk.green("Verifying server..."));
const check = new Client({id: input.id, invite: input.invite, name: "Anonymous"});
check.on("roomConnected", data => {
console.log(chalk.green("Server verified!"));
check.disconnect();
for (let i = 0; i < input.amount; i++) {
console.log(chalk.green(`Spawning bot ${i+1}/${input.amount}`));
const bot = new Client({id: input.id, invite: input.invite, name: `${input.name}${i+1}`, epilepsy: input.epilepsy})
bots.push(bot);
bot.connect()
}
});
check.on("roomInvalid", data => {
console.log(chalk.red("Server not found!"));
check.disconnect();
main();
});
check.connect();
} else if (input.command === "spam") {
const input = await prompts([
{
type: "number",
name: "id",
message: "Enter the server ID",
},
{
type: "text",
name: "invite",
message: "Enter the invite code",
},
{
type: "text",
name: "name",
message: "Enter a name for bots",
},
{
type: "number",
name: "amount",
message: "Enter the amount of bots to spawn",
},
{
type: "text",
name: "msg",
message: "Enter the message to spam",
}
]);
if (!input.id || !input.invite || !input.name || !input.amount|| !input.msg) {
console.log(chalk.red("Please enter all the required information"));
return main();
}
console.log(chalk.magenta("Press Ctrl+C to stop"));
console.log(chalk.green("Verifying server..."));
const check = new Client({id: input.id, invite: input.invite, name: "Anonymous"});
check.on("roomConnected", data => {
console.log(chalk.green("Server verified!"));
check.disconnect();
for (let i = 0; i < input.amount; i++) {
console.log(chalk.green(`Spawning bot ${i+1}/${input.amount}`));
const bot = new Client({id: input.id, invite: input.invite, name: `${input.name}${i+1}`})
bots.push(bot);
bot.on("roomConnected", _ =>{bot.sendAnswer(input.msg);bot.disconnect();})
bot.on("disconnected", bot.connect);
bot.connect()
}
});
check.on("roomInvalid", data => {
console.log(chalk.red("Server not found!"));
check.disconnect();
main();
});
check.connect();
} else if (input.command === "cfg") {
try {
const cfg = JSON.parse(fs.readFileSync("./config.json"));
if (!cfg.mode || !cfg.id || !cfg.invite || !cfg.name || !cfg.amount) {
console.log(chalk.red("Please enter all the required information"));
return main();
}
if(cfg.mode === "spam"){
console.log(chalk.magenta("Press Ctrl+C to stop"));
console.log(chalk.green("Verifying server..."));
const check = new Client({id: cfg.id, invite: cfg.invite, name: "Anonymous"});
check.on("roomConnected", data => {
console.log(chalk.green("Server verified!"));
check.disconnect();
for (let i = 0; i < cfg.amount; i++) {
console.log(chalk.green(`Spawning bot ${i+1}/${cfg.amount}`));
const bot = new Client({id: cfg.id, invite: cfg.invite, name: `${cfg.name}${i+1}`})
bots.push(bot);
bot.on("roomConnected", _ =>{bot.sendAnswer(cfg.message);bot.disconnect();})
bot.on("disconnected", bot.connect);
bot.connect()
}
});
check.on("roomInvalid", data => {
console.log(chalk.red("Server not found!"));
check.disconnect();
main();
});
check.connect();
} else if(cfg.mode === "connect"){
console.log(chalk.magenta("Press Ctrl+C to stop"));
console.log(chalk.green("Verifying server..."));
const check = new Client({id: cfg.id, invite: cfg.invite, name: "Anonymous"});
check.on("roomConnected", data => {
console.log(chalk.green("Server verified!"));
check.disconnect();
for (let i = 0; i < cfg.amount; i++) {
console.log(chalk.green(`Spawning bot ${i+1}/${cfg.amount}`));
const bot = new Client({id: cfg.id, invite: cfg.invite, name: `${cfg.name}${i+1}`, epilepsy: cfg.epilepsy});
bots.push(bot);
bot.connect();
}
});
check.on("roomInvalid", data => {
console.log(chalk.red("Server not found!"));
check.disconnect();
main();
});
check.connect();
} else {
console.log(chalk.red("Please enter a valid mode!"));
main();
}
} catch (error) {
console.log(chalk.red("Cannot read file!"));
main();
}
} else if(input.command == "ckick"){
const input = await prompts([
{
type: "number",
name: "id",
message: "Enter the server ID",
},
{
type: "text",
name: "invite",
message: "Enter the invite code",
},
{
type: "text",
name: "name",
message: "Enter a name for bots",
},
{
type: "number",
name: "amount", // 31J2
message: "Enter the amount of bots to spawn",
}
]);
if (!input.id || !input.invite || !input.name || !input.amount) {
console.log(chalk.red("Please enter all the required information"));
return main();
}
console.log(chalk.magenta("Press Ctrl+C to stop"));
console.log(chalk.green("Verifying server..."));
const check = new Client({id: input.id, invite: input.invite, name: "Anonymous"});
check.on("roomConnected", async data => {
console.log(chalk.green("Server verified!"));
check.disconnect();
const users = data[5].map((user, index) => (chalk.cyan(`[${index}]`)+" "+chalk.green(user.nick)+chalk.yellow(" - ")+chalk.red(user.id)) );
console.log(chalk.green("Users:"));
console.log(users.join("\n"));
const input2 = await prompts([
{
type: "number",
name: "id",
message: "Enter the Index of the user to kick",
}
]);
if(!data[5][input2.id]) {
console.log(chalk.red("Invalid Index!"));
return main();
}
for (let i = 0; i < input.amount; i++) {
console.log(chalk.green(`Spawning bot ${i+1}/${input.amount}`));
const bot = new Client({id: input.id, invite: input.invite, name: `${input.name}${i+1}`})
bots.push(bot);
bot.on("roomConnected", _ =>{
setTimeout(() => {
console.log(chalk.green(`Kicking user ${data[5][input2.id].nick} (${data[5][input2.id].id})`));
bot.voteKick(data[5][input2.id].id);
}, Math.floor(Math.random() * 29000) + 1);
setTimeout(() => {
bot.disconnect();
}, 30000);
})
bot.on("disconnected", bot.connect);
bot.connect()
}
});
check.on("roomInvalid", data => {
console.log(chalk.red("Server not found!"));
check.disconnect();
main();
});
check.connect();
} else {
console.log(chalk.red("Invalid command! use help to see the commands"));
main();
}
}
function showCommands() {
console.log(chalk.cyan(`Commands:
- help: Show this help message
- exit: Exit the program
- clear: Clear the console
- connect: Connect to a server
- spam: Spam a message to the server
- cfg: Lauch attack by config
- ckick: Kick a user in a server`));
}
main();
process.on("SIGINT", () => {
if(bots.length <= 0) return;
console.log(chalk.red("\nStopping all bots..."));
for (const bot of bots) {
bot.destroy();
delete bot;
}
bots.splice(0,bots.length);
main();
});