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main.py
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import pygame
import time
import random
pygame.init()
WHITE = (255, 255, 255)
YELLOW = (255, 255, 102)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
WIDTH = 600
HEIGHT = 400
DISPLAY = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Snake Game by edGoal')
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 20
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def score(score):
value = score_font.render("Pontuação: " + str(score), True, YELLOW)
DISPLAY.blit(value, [0, 0])
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(DISPLAY, BLACK, [x[0], x[1], snake_block, snake_block])
def message (msg, color):
mesg = font_style.render(msg, True, color)
DISPLAY.blit(mesg, [WIDTH/6, HEIGHT/3])
def gameLoop():
game_over = False
game_close = False
x1 = WIDTH / 2
y1 = HEIGHT / 2
x1_change = 0
y1_change = 0
snake_list = []
snake_lenght = 1
foodx = round(random.randrange(0, WIDTH - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, HEIGHT - snake_block) / 10.0) * 10.0
while not game_over:
while game_close == True:
DISPLAY.fill(WHITE)
message("Você perdeu!! Pressione Q-Sair ou C-Jogar Novamente", RED)
score(snake_lenght - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over == True
game_close == False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
x1_change = 0
y1_change = -snake_block
elif event.key == pygame.K_DOWN:
x1_change = 0
y1_change = snake_block
if x1 >= WIDTH or x1 < 0 or y1 >= HEIGHT or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
DISPLAY.fill(BLUE)
pygame.draw.rect(DISPLAY, GREEN, [foodx, foody, snake_block, snake_block])
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_list.append(snake_head)
if len(snake_list) > snake_lenght:
del snake_list[0]
for x in snake_list[:-1]:
if x == snake_head:
game_close = True
our_snake(snake_block, snake_list)
score(snake_lenght - 1)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, WIDTH - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, HEIGHT - snake_block) / 10.0) * 10.0
snake_lenght += 1
print("Yummy!!")
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()