3.5.2
richardbuckle
released this
28 Dec 23:48
·
3208 commits
to develop
since this release
3.5.2
- Speech responder
- UI
- Implemented syntax coloring (and there was much rejoicing). The engine is fully customizable: the UI for that will come later.
- Cancel and OK buttons in secondary windows are now correctly bound to
Esc
andEnter
. - Added context menus (aka right-click menus) to the view, edit and diff windows for scripts.
- Extended
Spacialise()
to accept text as well as numbers.- If SSML is enabled, it will render the text using the SSML function
SayAsLettersOrNumbers
. - If not, it will add spaces between letters in a string and convert to uppercase.
- If SSML is enabled, it will render the text using the SSML function
- Script fixes:
- Fixed a syntax error in the "FSD engaged" script.
- Fixed missing colons in "System report" script.
- Sundry:
- Enabled Cottle code within the
Transmit()
function. - Only ships with the "Explorer" role will recommend bodies to map/scan after honking the FSS in inhabited space.
- Fixed "Sagittarius A *" pronunciation in Cereproc voices.
- Fixed pronunciation of ship names with mark numbers in Roman numerals. Your "Cobra Mk III" is now spoken correctly.
- Fixed pronunciation of "Krait Phantom".
- Applied workaround for Cereproc voices not supporting IPA properly.
- Fixed
Engineer progressed
reporting rank but not stage when an engineer is unlocked #1629. - Applied
Humanise()
to the credits reported by theBond awarded
script
- Enabled Cottle code within the
- UI
- Mission monitor
- Core
- Fixed shield state events not triggering (#1605).