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Prep v3.7.1
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Tkael committed Nov 13, 2020
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4 changes: 2 additions & 2 deletions EDDI/ChangeLog.md
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Full details of the variables available for each noted event, and VoiceAttack integrations, are available in the individual [event pages](https://github.com/EDCD/EDDI/wiki/Events).

### 3.7.1-b2
### 3.7.1
* Core
Fixed an exception when calculating distances if the second system were null (for example if a home star system were not set).
* Mission monitor
Expand All @@ -12,7 +12,7 @@ Full details of the variables available for each noted event, and VoiceAttack in
* Scripts
* Updated the `Location` script to fix reporting station crimes and missions when it should be instead reporting system crimes and missions.
* VoiceAttack responder
* Updated EDDI.vap to correct an issue with landing pads not being reported correctly.
* Updated EDDI.vap to correct an issue with landing pads not being reported correctly when queried.

### 3.7.1-b1
* Core
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2 changes: 1 addition & 1 deletion Installer.iss
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; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!

#define MyAppName "EDDI"
#define MyAppVersion "3.7.1-b2"
#define MyAppVersion "3.7.1"
#define MyAppPublisher "Elite Dangerous Community Developers (EDCD)"
#define MyAppURL "https://github.com/EDCD/EDDI/"
#define MyAppExeName "EDDI.exe"
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2 changes: 1 addition & 1 deletion SpeechResponder/eddi.de.json
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"enabled": true,
"priority": 3,
"responder": true,
"script": "{_ Context _}\r\n{SetState('eddi_context_last_subject', 'location')}\r\n{SetState('eddi_context_system_name', event.system)}\r\n{SetState('eddi_context_body_name', event.body)}\r\n{SetState('eddi_context_body_type', event.bodytype)}\r\n{SetState('eddi_context_body_system', event.system)}\r\n\r\n\r\nYou are\r\n{if event.docked || event.station = event.body:\r\n {set station to StationDetails(event.station, event.system)}\r\n {set station_missions to F(\"Mission check station\")}\r\n {set station_crimes to F(\"Crime check station\")}\r\n\r\n {if event.docked:\r\n docked at\r\n |else:\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")}\r\n }\r\n {P(station.model)}, {P(event.station)},\r\n {if event.station != event.body:\r\n on {P(event.body)},\r\n }\r\n|elif event.body:\r\n {set system_missions to F(\"Mission check system\")}\r\n {set system_crimes to F(\"Crime check system\")}\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")} {P(event.body)},\r\n}\r\nin the {P(event.system)} system.\r\n\r\n{if station_missions || station_crimes ||system_missions || system_crimes:\r\n {Pause(500)}\r\n Information:\r\n {if station_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if station_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n {if system_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if system_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n}",
"script": "{_ Context _}\r\n{SetState('eddi_context_last_subject', 'location')}\r\n{SetState('eddi_context_system_name', event.system)}\r\n{SetState('eddi_context_body_name', event.body)}\r\n{SetState('eddi_context_body_type', event.bodytype)}\r\n{SetState('eddi_context_body_system', event.system)}\r\n\r\n\r\nYou are\r\n{if event.docked || event.station = event.body:\r\n {set station to StationDetails(event.station, event.system)}\r\n {set station_missions to F(\"Mission check station\")}\r\n {set station_crimes to F(\"Crime check station\")}\r\n\r\n {if event.docked:\r\n docked at\r\n |else:\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")}\r\n }\r\n {P(station.model)}, {P(event.station)},\r\n {if event.station != event.body:\r\n on {P(event.body)},\r\n }\r\n|elif event.body:\r\n {set system_missions to F(\"Mission check system\")}\r\n {set system_crimes to F(\"Crime check system\")}\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")} {P(event.body)},\r\n}\r\nin the {P(event.system)} system.\r\n\r\n{if station_missions || station_crimes ||system_missions || system_crimes:\r\n {Pause(500)}\r\n Information:\r\n {if station_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if station_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n {if system_missions:\r\n {Pause(500)}\r\n {system_missions}\r\n }\r\n {if system_crimes:\r\n {Pause(500)}\r\n {system_crimes}\r\n }\r\n}",
"default": true,
"name": "Location",
"description": "Triggered when the commander's location is reported, usually when they reload their game."
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2 changes: 1 addition & 1 deletion SpeechResponder/eddi.hu.json
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"enabled": true,
"priority": 3,
"responder": true,
"script": "{_ Context _}\r\n{SetState('eddi_context_last_subject', 'location')}\r\n{SetState('eddi_context_system_name', event.system)}\r\n{SetState('eddi_context_body_name', event.body)}\r\n{SetState('eddi_context_body_type', event.bodytype)}\r\n{SetState('eddi_context_body_system', event.system)}\r\n\r\n\r\nYou are\r\n{if event.docked || event.station = event.body:\r\n {set station to StationDetails(event.station, event.system)}\r\n {set station_missions to F(\"Mission check station\")}\r\n {set station_crimes to F(\"Crime check station\")}\r\n\r\n {if event.docked:\r\n docked at\r\n |else:\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")}\r\n }\r\n {P(station.model)}, {P(event.station)},\r\n {if event.station != event.body:\r\n on {P(event.body)},\r\n }\r\n|elif event.body:\r\n {set system_missions to F(\"Mission check system\")}\r\n {set system_crimes to F(\"Crime check system\")}\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")} {P(event.body)},\r\n}\r\nin the {P(event.system)} system.\r\n\r\n{if station_missions || station_crimes ||system_missions || system_crimes:\r\n {Pause(500)}\r\n Information:\r\n {if station_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if station_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n {if system_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if system_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n}",
"script": "{_ Context _}\r\n{SetState('eddi_context_last_subject', 'location')}\r\n{SetState('eddi_context_system_name', event.system)}\r\n{SetState('eddi_context_body_name', event.body)}\r\n{SetState('eddi_context_body_type', event.bodytype)}\r\n{SetState('eddi_context_body_system', event.system)}\r\n\r\n\r\nYou are\r\n{if event.docked || event.station = event.body:\r\n {set station to StationDetails(event.station, event.system)}\r\n {set station_missions to F(\"Mission check station\")}\r\n {set station_crimes to F(\"Crime check station\")}\r\n\r\n {if event.docked:\r\n docked at\r\n |else:\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")}\r\n }\r\n {P(station.model)}, {P(event.station)},\r\n {if event.station != event.body:\r\n on {P(event.body)},\r\n }\r\n|elif event.body:\r\n {set system_missions to F(\"Mission check system\")}\r\n {set system_crimes to F(\"Crime check system\")}\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")} {P(event.body)},\r\n}\r\nin the {P(event.system)} system.\r\n\r\n{if station_missions || station_crimes ||system_missions || system_crimes:\r\n {Pause(500)}\r\n Information:\r\n {if station_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if station_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n {if system_missions:\r\n {Pause(500)}\r\n {system_missions}\r\n }\r\n {if system_crimes:\r\n {Pause(500)}\r\n {system_crimes}\r\n }\r\n}",
"default": true,
"name": "Location",
"description": "Triggered when the commander's location is reported, usually when they reload their game."
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2 changes: 1 addition & 1 deletion SpeechResponder/eddi.it.json
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"enabled": true,
"priority": 3,
"responder": true,
"script": "{_ Context _}\r\n{SetState('eddi_context_last_subject', 'location')}\r\n{SetState('eddi_context_system_name', event.system)}\r\n{SetState('eddi_context_body_name', event.body)}\r\n{SetState('eddi_context_body_type', event.bodytype)}\r\n{SetState('eddi_context_body_system', event.system)}\r\n\r\n\r\nYou are\r\n{if event.docked || event.station = event.body:\r\n {set station to StationDetails(event.station, event.system)}\r\n {set station_missions to F(\"Mission check station\")}\r\n {set station_crimes to F(\"Crime check station\")}\r\n\r\n {if event.docked:\r\n docked at\r\n |else:\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")}\r\n }\r\n {P(station.model)}, {P(event.station)},\r\n {if event.station != event.body:\r\n on {P(event.body)},\r\n }\r\n|elif event.body:\r\n {set system_missions to F(\"Mission check system\")}\r\n {set system_crimes to F(\"Crime check system\")}\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")} {P(event.body)},\r\n}\r\nin the {P(event.system)} system.\r\n\r\n{if station_missions || station_crimes ||system_missions || system_crimes:\r\n {Pause(500)}\r\n Information:\r\n {if station_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if station_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n {if system_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if system_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n}",
"script": "{_ Context _}\r\n{SetState('eddi_context_last_subject', 'location')}\r\n{SetState('eddi_context_system_name', event.system)}\r\n{SetState('eddi_context_body_name', event.body)}\r\n{SetState('eddi_context_body_type', event.bodytype)}\r\n{SetState('eddi_context_body_system', event.system)}\r\n\r\n\r\nYou are\r\n{if event.docked || event.station = event.body:\r\n {set station to StationDetails(event.station, event.system)}\r\n {set station_missions to F(\"Mission check station\")}\r\n {set station_crimes to F(\"Crime check station\")}\r\n\r\n {if event.docked:\r\n docked at\r\n |else:\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")}\r\n }\r\n {P(station.model)}, {P(event.station)},\r\n {if event.station != event.body:\r\n on {P(event.body)},\r\n }\r\n|elif event.body:\r\n {set system_missions to F(\"Mission check system\")}\r\n {set system_crimes to F(\"Crime check system\")}\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")} {P(event.body)},\r\n}\r\nin the {P(event.system)} system.\r\n\r\n{if station_missions || station_crimes ||system_missions || system_crimes:\r\n {Pause(500)}\r\n Information:\r\n {if station_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if station_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n {if system_missions:\r\n {Pause(500)}\r\n {system_missions}\r\n }\r\n {if system_crimes:\r\n {Pause(500)}\r\n {system_crimes}\r\n }\r\n}",
"default": true,
"name": "Location",
"description": "Triggered when the commander's location is reported, usually when they reload their game."
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2 changes: 1 addition & 1 deletion SpeechResponder/eddi.ru.json
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"enabled": true,
"priority": 3,
"responder": true,
"script": "{_ Context _}\r\n{SetState('eddi_context_last_subject', 'location')}\r\n{SetState('eddi_context_system_name', event.system)}\r\n{SetState('eddi_context_body_name', event.body)}\r\n{SetState('eddi_context_body_type', event.bodytype)}\r\n{SetState('eddi_context_body_system', event.system)}\r\n\r\n\r\nYou are\r\n{if event.docked || event.station = event.body:\r\n {set station to StationDetails(event.station, event.system)}\r\n {set station_missions to F(\"Mission check station\")}\r\n {set station_crimes to F(\"Crime check station\")}\r\n\r\n {if event.docked:\r\n docked at\r\n |else:\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")}\r\n }\r\n {P(station.model)}, {P(event.station)},\r\n {if event.station != event.body:\r\n on {P(event.body)},\r\n }\r\n|elif event.body:\r\n {set system_missions to F(\"Mission check system\")}\r\n {set system_crimes to F(\"Crime check system\")}\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")} {P(event.body)},\r\n}\r\nin the {P(event.system)} system.\r\n\r\n{if station_missions || station_crimes ||system_missions || system_crimes:\r\n {Pause(500)}\r\n Information:\r\n {if station_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if station_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n {if system_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if system_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n}",
"script": "{_ Context _}\r\n{SetState('eddi_context_last_subject', 'location')}\r\n{SetState('eddi_context_system_name', event.system)}\r\n{SetState('eddi_context_body_name', event.body)}\r\n{SetState('eddi_context_body_type', event.bodytype)}\r\n{SetState('eddi_context_body_system', event.system)}\r\n\r\n\r\nYou are\r\n{if event.docked || event.station = event.body:\r\n {set station to StationDetails(event.station, event.system)}\r\n {set station_missions to F(\"Mission check station\")}\r\n {set station_crimes to F(\"Crime check station\")}\r\n\r\n {if event.docked:\r\n docked at\r\n |else:\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")}\r\n }\r\n {P(station.model)}, {P(event.station)},\r\n {if event.station != event.body:\r\n on {P(event.body)},\r\n }\r\n|elif event.body:\r\n {set system_missions to F(\"Mission check system\")}\r\n {set system_crimes to F(\"Crime check system\")}\r\n {OneOf(\"near\", \"close to\", \"in the vicinity of\")} {P(event.body)},\r\n}\r\nin the {P(event.system)} system.\r\n\r\n{if station_missions || station_crimes ||system_missions || system_crimes:\r\n {Pause(500)}\r\n Information:\r\n {if station_missions:\r\n {Pause(500)}\r\n {station_missions}\r\n }\r\n {if station_crimes:\r\n {Pause(500)}\r\n {station_crimes}\r\n }\r\n {if system_missions:\r\n {Pause(500)}\r\n {system_missions}\r\n }\r\n {if system_crimes:\r\n {Pause(500)}\r\n {system_crimes}\r\n }\r\n}",
"default": true,
"name": "Location",
"description": "Triggered when the commander's location is reported, usually when they reload their game."
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2 changes: 1 addition & 1 deletion Utilities/Constants.cs
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Expand Up @@ -10,7 +10,7 @@ public class Constants
{
public const string EDDI_NAME = "EDDI";
public const string EDDI_URL_PROTOCOL = "eddi";
public static Version EDDI_VERSION = new Version(3, 7, 1, Version.TestPhase.b, 2);
public static Version EDDI_VERSION = new Version(3, 7, 1, Version.TestPhase.final, 0);
public const string EDDI_SERVER_URL = "https://edcd.github.io/EDDP/";
public static readonly string EDDI_SYSTEM_MUTEX_NAME = $"{EDDI_SERVER_URL}/{EDDI_NAME}/{Environment.GetEnvironmentVariable("UserName")}";

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