From 4d151f9d81ad9cddb9a18602944ce716b2c79b3e Mon Sep 17 00:00:00 2001 From: Richard Buckle Date: Wed, 9 May 2018 23:05:52 +0100 Subject: [PATCH] Docs --- EDDI/ChangeLog.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/EDDI/ChangeLog.md b/EDDI/ChangeLog.md index 92e2f75671..583ce1c40e 100644 --- a/EDDI/ChangeLog.md +++ b/EDDI/ChangeLog.md @@ -5,14 +5,13 @@ Full details of the variables available for each noted event, and VoiceAttack in ### 3.0.1-b2 * Localization * EDDI is now localized! You can choose your language in the EDDI tab or just go with the system default. - * All localizable strings in source code have been moved into resources. - * The default personality file `EDDI.json` has been generalized into `EDDI.fr.json` etc. However it is clear that this will not scale with the number of supported languages and we will be looking at re-working this in future. - * Added French and Spanish localizations, complete at the time of writing. + * Added French and Spanish localizations, complete at the time of writing, except for the personality scripts. * Added Italian localization, 4% work in progress at the time of writing. - * Ship monitor - * Made sure we are using human readable ship names in all scripts (e.g. "Imperial Eagle" rather than "Empire_Eagle") + * The default personality file `EDDI.json` has been generalized into `EDDI.fr.json` etc. However it is clear that this will not scale with the number of supported languages and we will be looking at re-working this in future. * Text-to-Speech - * Add new audio function `Transmit`, which adds a radio effect to speech output. Details on this new function are described in [the SpeechResponder documentation](https://github.com/EDCD/EDDI/blob/develop/SpeechResponder/Help.md#transmit) + * Add new audio function `Transmit`, which adds a radio effect to speech output. Details on this new function are described in [the SpeechResponder documentation](https://github.com/EDCD/EDDI/blob/develop/SpeechResponder/Help.md#transmit). + * Ship monitor + * Made sure we are using human readable ship names in all scripts (e.g. "Imperial Eagle" rather than "Empire_Eagle"). ### 3.0.1-b1 * Completely re-witten Cargo Monitor. Cargo and limpets should now be tracked accurately.