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Nope. It just lets you play tracker files like OpenMPT or ModPlug Player does. If you are doing homebrew, there are tools that can help convert Impulse Tracker files over to the SNES. SNESMod is what I have used in the past. https://github.com/alekmaul/pvsneslib/tree/master?tab=readme-ov-file
Does this library allow godot to read brr samples/ save them as resources?
I'm making a SNES music editor in godot so this is pretty important
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