This repository has been archived by the owner on Apr 21, 2022. It is now read-only.
Releases: DreamyCecil/AdvancedMultiplayer
Releases · DreamyCecil/AdvancedMultiplayer
Release v1.9
This mod includes a number of features that will improve your multiplayer experience by adding new game options and mutators.
This includes:
- Game Mutators - change the way the world and players behave (like in Revolution but bigger and better)
- Weapon Removing - remove any unwanted weapons from the map or replace them with one of your favorites (or put crates with random weapons)
- Combo Mode - gives you more score in Cooperative and shows "Double Kill"-like lines
And a number of other switchable features, such as:
- Explosive laser rays for the Laser Rifle
- Ghostbuster mode for the Flamethrower
- Stronger enemies
- Toggleable rocket destruction by nearby explosions
- More "Invulnerability After Respawning" time options
- Ability to start any Cooperative map in the Deathmatch mode (may be unstable, play at your own risk)
- Power Up disabling
- Toggleable red screen on damage (console command:
hud_bRedScreenOnDamage
) - Alive enemies counter (console command:
hud_bShowEnemies
)
If you wish to play any Singleplayer map in the Cooperative mode, you can do so by selecting the map in the "Cooperative (SP Maps)" mode. There are also two extra options for this mode:
- Ignore Player Collision - disables collision between players during active PlayerActionMarkers (cutscenes and such), near respawn points or altogether.
- Autosave after cutscenes - autosaves after each PlayerActionMarker sequence. Recommended for maps that have a lot of cutscenes and not enough save points.
Release v1.7
This mod includes a number of features that will improve your multiplayer experience by adding new game options and mutators.
This includes:
- Game Mutators - change the way the world and players behave (like in Revolution but bigger and better)
- Weapon Removing - remove any unwanted weapons from the map or replace them with one of your favorites (or put crates with random weapons)
- Combo Mode - gives you more score in Cooperative and shows "Double Kill"-like lines
And a number of other switchable features, such as:
- Explosive laser rays for the Laser Rifle
- Ghostbuster mode for the Flamethrower
- Stronger enemies
- Toggleable rocket destruction by nearby explosions
- More "Invulnerability After Respawning" time options
- Ability to start any Cooperative map in the Deathmatch mode (may be unstable, play at your own risk)
- Power Up disabling
- Toggleable red screen on damage (console command:
hud_bRedScreenOnDamage
) - Alive enemies counter (console command:
hud_bShowEnemies
)