Releases: DrDesten/Stracciatella
Releases · DrDesten/Stracciatella
Stracciatella Release Version 1.5
New Features
- Added more sculk blocks to HDR Emissives
- Added redstone components to HDR Emissives
- Added lit redstone ores to HDR Emissives
- Added 'Agressive Optimisation' option, which can be used to disable optimisations that may break stuff
Improvements
- Improved Rain Refraction
- Improved Underwater Fog
- Fog brightness is affected by daytime
Fixes
- Include guards do not show up in the debug menu on OF anymore
- Fixed block outline not displaying correctly on Iris
Stracciatella Hotfix Version 1.4.2
Iris Compatibility (now for real)
- Fixed one error in the code I missed last time around
Stracciatella Release Version 1.4.1
Iris Compatibility
Stracciatella v1.4.1 brings Iris compatibility to Stracciatella
You must use Iris 1.5 or greater.
Changes
- Iris Compatibility (1.5+)
- Added a new Rain Refraction option which should reduce the "double image" appearance of rain refraction
Stracciatella Release Version 1.4
v1.4 Color
The long awaited color update is here!
New Features
- Colored Block Light
- Light emitting blocks now change the lightmap colors! Works with multiple light sources
- Colored Hand Light
- Handheld Items emit colored light
- HDR Emissives 2.0
- new blocks, better emissive isolation
- Custom Darkness Effect
- My take on the darkness effect, obviously better than vanillas (of course ;))
- Style Profiles
- Select from (at the moment) 3 different style profiles for a different look of the shader
Improvements
- Optimized vertex interpolation qualifiers
- Improved Fog Quality
- Cave fog also affects sky (no more blue sky in large caves)
- Night sky and fog color multipliers for more fine-grained control
- Settings menu looks much nicer
Fixes
- Fixed sky gradient discontinuities for lower minecraft versions
Other Changes
- Lighting, fog and sky are now deferred, for technical reasons
- Now uses GLSL version 150
Removed
- "Fast" Fog
- Vanilla Lightmap
Stracciatella Hotfix Version 1.3.1
v1.3.1 Hotfix
- Fixes darkness effect breaking the sky
- Adds partial darkness effect support
Stracciatella Release Version 1.3
1.3 is ballin'
no, seriously
It's fucking awesome
New Features
- FXAA
- no more jaggies
- Bicubic Upscaling
- HDR Emissives
- Integrated emissiveness on many blocks - no resource pack required
- Incomplete List:
- Glowstone
- Redstone lamp
- All torches
- Lanterns
- Lava
- Candles
- Amethyst
- Damage Glitch Effect
Improvements
- Better End Skylight
- End skylight now depends on the selected sky color
- Faster Directional Lightmaps
- Fog applies to particles
- Increased Underwater visibility
- Various optimisations
Fixes
- Fixed glitchy end sky during dragon fight
Stracciatella Release Version 1.2
Version 1.2 is here, loaded with novelties!
New Features
- Added Directional Lightmaps
- Auto-Generated Normals
- Ressource Pack Normals
- Added Angled Rain
- Rain is now tilted, angle and rotation rate are of course customisable
- Added more block outline customisation
- white, black, rainbow, custom color
- Added rain puddle color option purple puddles, lets go!
- Added cave fog color option
Improvements
- Improved Rain Effects
- Two detection modes: "Color" and "Temperature"
- No more rain effects on snow when both are visible!
- Improved "LOG Color" option for LUTs
- Updated "Admirals Anime LUT"
- Added more descriptions to shader settings
- Significantly improved cave fog
- Added "square" vignette mode
- Reduced aliasing on stars
- Tweaked default settings
Stracciatella Release Version 1.1
Version 1.1 is out with a ton of new and exciting features!
The Camera and Dimensions Update
New Features
- New Camera Options
- Customizable Vignette strength
- Contrast
- Vibrance
- Saturation
- Brightness
- Support for Custom LUTs
- 5 LUTs included with the shader
- Up to 21 luts supported
- LOG color option
- Proper Dimension Support
- Working Nether
- Working End
- Customizable End Sky
Improvements and Fixes
- Improved underwater fog
- Fixed broken fog colors in dark areas
Stracciatella Release Version 1.0
Version 1.0 is out!
Today is the day where I release Straciatella Shaders, a brand new lightweight shaderpack from me. I hope you like it!
Full Feature List
- Improved Fog
- Fog Start and Fog End controls
- Customizeable Fog Color
- Configurable Sun and Moon size
- Configurable Sun Angle
- Horizon Cutoff for Sun/Moon
- Custom Stars
- Customizeable Density, Size, Coverage and Glow
- Shooting Stars
- Customizeable Direction, Density, Speed, Trail length and Trail thickness
- Fully Custom Sky
- Customizeable Sunset Colors
- Customizeable Sky Colors
- Customizeable Fog Colors
- Waving Plants, Leaves, Lanterns, Liquids and Lilypads
- Custom Lightmap
- Fully customizeable Lightmap
- Customizeable Skylight Colors
- Customizeable Blocklight Colors
- Customizeable Skylight and Blocklight Ambient Occlusion levels
- Customizeable Blend Curves
- Rain Refraction
- Custom Rain puddles
- Customizeable Size
- Customizeable Coverage
- Customizeable Opacity
- Improved Underwater Fog
- Fog increases with depth
- Configurable Blinking Ores
- Dithering
- Customizeable Block Outline
- Vignette
- World Time Animation