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Releases: DrDesten/Stracciatella

Stracciatella Release Version 1.5

10 Mar 22:08
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New Features

  • Added more sculk blocks to HDR Emissives
  • Added redstone components to HDR Emissives
  • Added lit redstone ores to HDR Emissives
  • Added 'Agressive Optimisation' option, which can be used to disable optimisations that may break stuff

Improvements

  • Improved Rain Refraction
  • Improved Underwater Fog
    • Fog brightness is affected by daytime

Fixes

  • Include guards do not show up in the debug menu on OF anymore
  • Fixed block outline not displaying correctly on Iris

Stracciatella Hotfix Version 1.4.2

01 Dec 18:05
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Iris Compatibility (now for real)

  • Fixed one error in the code I missed last time around

Stracciatella Release Version 1.4.1

28 Nov 19:35
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Iris Compatibility

Stracciatella v1.4.1 brings Iris compatibility to Stracciatella
You must use Iris 1.5 or greater.

Changes

  • Iris Compatibility (1.5+)
  • Added a new Rain Refraction option which should reduce the "double image" appearance of rain refraction

Stracciatella Release Version 1.4

03 Nov 17:27
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v1.4 Color

The long awaited color update is here!

New Features

  • Colored Block Light
    • Light emitting blocks now change the lightmap colors! Works with multiple light sources
  • Colored Hand Light
    • Handheld Items emit colored light
  • HDR Emissives 2.0
    • new blocks, better emissive isolation
  • Custom Darkness Effect
    • My take on the darkness effect, obviously better than vanillas (of course ;))
  • Style Profiles
    • Select from (at the moment) 3 different style profiles for a different look of the shader

Improvements

  • Optimized vertex interpolation qualifiers
  • Improved Fog Quality
  • Cave fog also affects sky (no more blue sky in large caves)
  • Night sky and fog color multipliers for more fine-grained control
  • Settings menu looks much nicer

Fixes

  • Fixed sky gradient discontinuities for lower minecraft versions

Other Changes

  • Lighting, fog and sky are now deferred, for technical reasons
  • Now uses GLSL version 150

Removed

  • "Fast" Fog
  • Vanilla Lightmap

Stracciatella Hotfix Version 1.3.1

12 Jul 13:02
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v1.3.1 Hotfix

  • Fixes darkness effect breaking the sky
  • Adds partial darkness effect support

Stracciatella Release Version 1.3

10 May 20:10
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1.3 is ballin'

no, seriously
It's fucking awesome

New Features

  • FXAA
    • no more jaggies
  • Bicubic Upscaling
  • HDR Emissives
    • Integrated emissiveness on many blocks - no resource pack required
    • Incomplete List:
    • Glowstone
    • Redstone lamp
    • All torches
    • Lanterns
    • Lava
    • Candles
    • Amethyst
  • Damage Glitch Effect

Improvements

  • Better End Skylight
    • End skylight now depends on the selected sky color
  • Faster Directional Lightmaps
  • Fog applies to particles
  • Increased Underwater visibility
  • Various optimisations

Fixes

  • Fixed glitchy end sky during dragon fight

Stracciatella Release Version 1.2

03 Mar 15:49
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Version 1.2 is here, loaded with novelties!

New Features

  • Added Directional Lightmaps
    • Auto-Generated Normals
    • Ressource Pack Normals
  • Added Angled Rain
    • Rain is now tilted, angle and rotation rate are of course customisable
  • Added more block outline customisation
    • white, black, rainbow, custom color
  • Added rain puddle color option purple puddles, lets go!
  • Added cave fog color option

Improvements

  • Improved Rain Effects
    • Two detection modes: "Color" and "Temperature"
    • No more rain effects on snow when both are visible!
  • Improved "LOG Color" option for LUTs
  • Updated "Admirals Anime LUT"
  • Added more descriptions to shader settings
  • Significantly improved cave fog
  • Added "square" vignette mode
  • Reduced aliasing on stars
  • Tweaked default settings

Stracciatella Release Version 1.1

24 Jan 22:37
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Version 1.1 is out with a ton of new and exciting features!

The Camera and Dimensions Update

New Features

  • New Camera Options
    • Customizable Vignette strength
    • Contrast
    • Vibrance
    • Saturation
    • Brightness
  • Support for Custom LUTs
    • 5 LUTs included with the shader
    • Up to 21 luts supported
    • LOG color option
  • Proper Dimension Support
    • Working Nether
    • Working End
      • Customizable End Sky

Improvements and Fixes

  • Improved underwater fog
  • Fixed broken fog colors in dark areas

Stracciatella Release Version 1.0

18 Jan 09:02
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Version 1.0 is out!

Today is the day where I release Straciatella Shaders, a brand new lightweight shaderpack from me. I hope you like it!

Full Feature List

  • Improved Fog
    • Fog Start and Fog End controls
  • Customizeable Fog Color
  • Configurable Sun and Moon size
  • Configurable Sun Angle
  • Horizon Cutoff for Sun/Moon
  • Custom Stars
    • Customizeable Density, Size, Coverage and Glow
  • Shooting Stars
    • Customizeable Direction, Density, Speed, Trail length and Trail thickness
  • Fully Custom Sky
    • Customizeable Sunset Colors
    • Customizeable Sky Colors
    • Customizeable Fog Colors
  • Waving Plants, Leaves, Lanterns, Liquids and Lilypads
  • Custom Lightmap
    • Fully customizeable Lightmap
    • Customizeable Skylight Colors
    • Customizeable Blocklight Colors
    • Customizeable Skylight and Blocklight Ambient Occlusion levels
    • Customizeable Blend Curves
  • Rain Refraction
  • Custom Rain puddles
    • Customizeable Size
    • Customizeable Coverage
    • Customizeable Opacity
  • Improved Underwater Fog
    • Fog increases with depth
  • Configurable Blinking Ores
  • Dithering
  • Customizeable Block Outline
  • Vignette
  • World Time Animation