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Debugging
Dylan Dumesnil edited this page Mar 6, 2023
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Debugging features are enabled in the binding editor if a valid debug object is selected in the blueprint editor. In this screenshot, PIE is running and there's only 1 instance of the blueprint:
If we select that instance, we can now hover pins in our bindings to view their current value:
To see the values of multiple pins at once, pins can be "watched" by right-clicking the pin and selecting "Add to Watch List" which will add them to the "Watched Pins" section of the binding editor:
This will display the real-time value of the pins and stay up to date as the value changes:
Complex types (Structs, Objects, Arrays, Maps, Sets) can be expanded recursively to inspect the values of their children: