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Debugging

Dylan Dumesnil edited this page Mar 6, 2023 · 1 revision

Debugging features are enabled in the binding editor if a valid debug object is selected in the blueprint editor. In this screenshot, PIE is running and there's only 1 instance of the blueprint:

image

If we select that instance, we can now hover pins in our bindings to view their current value:

image

To see the values of multiple pins at once, pins can be "watched" by right-clicking the pin and selecting "Add to Watch List" which will add them to the "Watched Pins" section of the binding editor:

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This will display the real-time value of the pins and stay up to date as the value changes:

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Complex types (Structs, Objects, Arrays, Maps, Sets) can be expanded recursively to inspect the values of their children:

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