-
Notifications
You must be signed in to change notification settings - Fork 12
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
404490f
commit 5ac684e
Showing
55 changed files
with
4,189 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,5 @@ | ||
# Hypseus Singe | ||
|
||
## Space Rocks | ||
|
||
[screenshot](screenshot.png) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,149 @@ | ||
SPACE ROCKS for Hypseus | ||
Copyright © Widge 2025 | ||
www.youtube.com/@widge | ||
|
||
This game, SPACE ROCKS, is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. | ||
See LICENSE.TXT for more information | ||
|
||
|
||
|
||
WELCOME TO SPACE ROCKS! | ||
----------------------- | ||
The vast expanse of space is a dangerous place, and you’re caught in the middle of it. Fields of massive rocks drift endlessly, threatening to tear your ship apart at every turn. Armed with powerful guns and sharp reflexes, your mission is clear: break through the chaos, dodge the rubble, and survive as long as you can. | ||
|
||
But survival isn’t just about the rocks. Hostile flying saucers prowl the void, relentless in their pursuit. There’s no escaping them; they’re always watching, always hunting. Their weapons are deadly, and their unpredictable movements make them even more dangerous. Your only choice is to outmanoeuvre them and strike first—before they strike you. | ||
|
||
Each level intensifies the danger, pushing your skills as a pilot to their breaking point. The question is not just whether you’ll survive, but how long you can endure. Will you emerge victorious, or will the unyielding hazards of space finally claim your ship? | ||
|
||
Step into the cockpit, lock onto your targets, and prepare for the ultimate battle for survival. The stars are hostile — how long can you last? | ||
|
||
|
||
|
||
REQUIREMENTS | ||
------------ | ||
SPACE ROCKS needs Hypseus Singe version 2.11.4 or later. | ||
Development was done on a Raspberry Pi 5 and it is recommended that the device you use to play SPACE ROCKS is at least as capable. Testing on Raspberry Pi 4 resulted in very poor performance. | ||
|
||
|
||
|
||
FEATURES | ||
-------- | ||
- Each wave starts with four large rocks. If you fail to destroy all the rocks before long, more rocks will periodically arrive until the wave is complete. | ||
- The speed of the rocks increases with each wave. Smaller rocks move faster than larger rocks. | ||
- The further you progress, the likelihood that you will encounter a Flying Saucer increases. | ||
- There are three types of Flying Saucer, each more challenging than the last. | ||
- As you destroy more lower-ranked Saucers, the likelihood of encountering higher-ranked Saucers increases. | ||
- Destroying Flying Saucers gives you the opportunity to collect power-ups that can supply you with extra lives, warps, weapon upgrades and more. | ||
- Finish a wave before the clock runs out for a time-based score bonus. | ||
- Points values increase as you progress, giving you the opportunity to achieve super-high scores. | ||
|
||
|
||
|
||
CONTROLS | ||
-------- | ||
SPACE ROCKS can be controlled using gamepad, keyboard, or keyboard + mouse device (including spinner, trackball, etc.). Various control modes can be selected in the Settings menu depending on your preference. An ini file has been provided with a suggested control scheme. | ||
|
||
LEFT/RIGHT = Rotate ship clockwise/anticlockwise | ||
UP/DOWN = Thrust forward/reverse. | ||
B1 = Warp (teleport to another part of space, limited use) | ||
B2 = Boost (hold for faster rotation, or slower if inverted) | ||
B3 = Shoot (fire bullets) | ||
|
||
- For Keyboard-only use, normal movement controls are the cursor keys. Ensure CONTROL MODE is set to NORMAL. | ||
- For Gamepad use, normal movement controls are on the D-pad, but you can also thrust using the R2 & L2 buttons (as defined in the .ini file). Setting CONTROL MODE to GAMEPAD removes the thrust controls from the D-Pad. | ||
- If using a Mouse device (including spinners and trackballs), Set CONTROL MODE to either MOUSE X-AXIS or MOUSE Y-AXIS according to which of your device's axes should control your ship's rotation. | ||
|
||
|
||
|
||
SETTINGS | ||
-------- | ||
Access the Settings menu from the game's title screen by pressing either the SERVICE or COIN1 button, or in-game by pressing PAUSE or START1. | ||
|
||
- MUSIC: - - - - - - - - - - Enable/disable the music. | ||
- MUSIC VOLUME: - - - - - - - Volume level of the music (1-128). | ||
- SFX VOLUME: - - - - - - - - Volume level of the sound effects (1-64). | ||
- CONTROL MODE: - - - - - - - (NORMAL | GAMEPAD | MOUSE X-AXIS | MOUSE Y-AXIS) | ||
- ROTATION SENSITIVITY: - - - Adjust rotation speed (Normal 1-5, Mouse 1-10). | ||
- REVERSE ROTATION: - - - - - Enable to reverse rotation controls. | ||
- INVERT ROTATION BOOST: - - Enable to invert the Boost behaviour. | ||
- SWAP FIRE & WARP BUTTONS: - Enable to invert Shoot and Warp buttons. | ||
- VIBRATION: - - - - - - - - Enable/disable vibration feedback on compatible gamepads. | ||
|
||
|
||
|
||
MUSIC | ||
----- | ||
The music provided with SPACE ROCKS has been made especially for this game. However you can use any music you prefer. | ||
- If you would like to add your own music to SPACE ROCKS, then place your mp3 files in the existing `music` subfolder and modify the song list in `spacerocks.cfg`. | ||
- Entries in the song list should be in the following format: filename.mp3,Song Name,Artist Name | ||
- Filenames are case sensitive. | ||
- The song list must not contain any blank lines. | ||
- If `spacerocks.cfg` doesn't contain a song list, then the default song list will be automatically created. | ||
- If there are invalid entries in the song list then this will cause SPACE ROCKS to crash when it attempts to load a music file that doesn't exist. | ||
|
||
|
||
|
||
DISTRIBUTION | ||
----------- | ||
If you redistribute SPACE ROCKS, please ensure that: | ||
- you remove any of your personal song additions; | ||
- all of the original music and assets are present; | ||
- you delete `spacerocks.cfg` and `spacerocks.ram` to ensure that the next user has default settings and clean high-score and stats tables. | ||
|
||
|
||
|
||
|
||
SETTING UP | ||
---------- | ||
Be mindful that filepaths may differ depending on how you choose to store and arrange your files. | ||
|
||
WINDOWS | ||
Place the files in your `Hypseus Singe\roms\` folder as follows | ||
roms | ||
|--spacerocks | ||
| |--assets | ||
| | |--(all asset files) | ||
| | | ||
| |--music | ||
| | |--(all music files) | ||
| | | ||
| |-spacerocks.m2v | ||
| |-spacerocks.txt | ||
| |-spacerocks.ini | ||
| |-spacerocks.singe | ||
| |-game.singe | ||
| |-license.txt | ||
| |-_readme.txt | ||
|
||
Create a .bat file in your `batch` or `bat files` folder with the following command line: | ||
..\hypseus.exe singe vldp -gamepad -keymapfile "roms\spacerocks\spacerocks.ini" -framefile "roms\spacerocks\spacerocks.txt" -script "roms\spacerocks\spacerocks.singe" -fullscreen | ||
|
||
|
||
RETROPIE (RPi 5) | ||
Place the files in your `~/RetroPie/roms/daphne/` folder as follows | ||
daphne | ||
|--spacerocks.daphne | ||
| |--assets | ||
| | |--(all asset files) | ||
| | | ||
| |--music | ||
| | |--(all music files) | ||
| | | ||
| |-spacerocks.m2v | ||
| |-spacerocks.txt | ||
| |-spacerocks.singe | ||
| |-game.singe | ||
| |-license.txt | ||
| |-_readme.txt | ||
|
||
Place `spacerocks.ini` in `/opt/retropie/configs/daphne/ram/singe/spacerocks/` | ||
Ensure that the locations and files they are owned by the user (usually `pi`), not `root`. | ||
Restart EmulationStation for the game to appear in your gamelist. | ||
|
||
|
||
|
||
|
||
LEGAL STUFF | ||
----------- | ||
This game, SPACE ROCKS, is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. | ||
See LICENSE.TXT for more information |
93 changes: 93 additions & 0 deletions
93
00-non-qte/spacerocks/assets/Bangers Font Licence (OFL).txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,93 @@ | ||
Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk), | ||
with Reserved Font Name Bangers. | ||
This Font Software is licensed under the SIL Open Font License, Version 1.1. | ||
This license is copied below, and is also available with a FAQ at: | ||
http://scripts.sil.org/OFL | ||
|
||
|
||
----------------------------------------------------------- | ||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 | ||
----------------------------------------------------------- | ||
|
||
PREAMBLE | ||
The goals of the Open Font License (OFL) are to stimulate worldwide | ||
development of collaborative font projects, to support the font creation | ||
efforts of academic and linguistic communities, and to provide a free and | ||
open framework in which fonts may be shared and improved in partnership | ||
with others. | ||
|
||
The OFL allows the licensed fonts to be used, studied, modified and | ||
redistributed freely as long as they are not sold by themselves. The | ||
fonts, including any derivative works, can be bundled, embedded, | ||
redistributed and/or sold with any software provided that any reserved | ||
names are not used by derivative works. The fonts and derivatives, | ||
however, cannot be released under any other type of license. The | ||
requirement for fonts to remain under this license does not apply | ||
to any document created using the fonts or their derivatives. | ||
|
||
DEFINITIONS | ||
"Font Software" refers to the set of files released by the Copyright | ||
Holder(s) under this license and clearly marked as such. This may | ||
include source files, build scripts and documentation. | ||
|
||
"Reserved Font Name" refers to any names specified as such after the | ||
copyright statement(s). | ||
|
||
"Original Version" refers to the collection of Font Software components as | ||
distributed by the Copyright Holder(s). | ||
|
||
"Modified Version" refers to any derivative made by adding to, deleting, | ||
or substituting -- in part or in whole -- any of the components of the | ||
Original Version, by changing formats or by porting the Font Software to a | ||
new environment. | ||
|
||
"Author" refers to any designer, engineer, programmer, technical | ||
writer or other person who contributed to the Font Software. | ||
|
||
PERMISSION & CONDITIONS | ||
Permission is hereby granted, free of charge, to any person obtaining | ||
a copy of the Font Software, to use, study, copy, merge, embed, modify, | ||
redistribute, and sell modified and unmodified copies of the Font | ||
Software, subject to the following conditions: | ||
|
||
1) Neither the Font Software nor any of its individual components, | ||
in Original or Modified Versions, may be sold by itself. | ||
|
||
2) Original or Modified Versions of the Font Software may be bundled, | ||
redistributed and/or sold with any software, provided that each copy | ||
contains the above copyright notice and this license. These can be | ||
included either as stand-alone text files, human-readable headers or | ||
in the appropriate machine-readable metadata fields within text or | ||
binary files as long as those fields can be easily viewed by the user. | ||
|
||
3) No Modified Version of the Font Software may use the Reserved Font | ||
Name(s) unless explicit written permission is granted by the corresponding | ||
Copyright Holder. This restriction only applies to the primary font name as | ||
presented to the users. | ||
|
||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font | ||
Software shall not be used to promote, endorse or advertise any | ||
Modified Version, except to acknowledge the contribution(s) of the | ||
Copyright Holder(s) and the Author(s) or with their explicit written | ||
permission. | ||
|
||
5) The Font Software, modified or unmodified, in part or in whole, | ||
must be distributed entirely under this license, and must not be | ||
distributed under any other license. The requirement for fonts to | ||
remain under this license does not apply to any document created | ||
using the Font Software. | ||
|
||
TERMINATION | ||
This license becomes null and void if any of the above conditions are | ||
not met. | ||
|
||
DISCLAIMER | ||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT | ||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE | ||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | ||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL | ||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM | ||
OTHER DEALINGS IN THE FONT SOFTWARE. |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Oops, something went wrong.
5ac684e
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
See more details here.