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script.js
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const boxes = document.querySelectorAll(".box");
const gameInfo = document.querySelector(".game-info");
const newGameBtn = document.querySelector(".btn");
let currentPlayer;
let gameGrid;
const winningPosition = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
// let's create a function to initialize a game
function initGame() {
currentPlayer = "X";
gameGrid = ["", "", "", "", "", "", "", "", ""];
// UI per empty bhi karna padega boxes ko
boxes.forEach((box, index) => {
box.innerText = "";
boxes[index].style.pointerEvents = "all";
// one more thing is missing, green color ko bhi remove karna hai
box.classList = `box box${index+1}`;
});
newGameBtn.classList.remove("active");
gameInfo.innerHTML = `Current Player - ${currentPlayer}`;
}
initGame();
function swapTurn() {
if (currentPlayer === "X") {
currentPlayer = "O";
} else {
currentPlayer = "X";
}
// UI Update
gameInfo.innerText = `Current Player - ${currentPlayer}`;
}
function chekGameOver() {
let ans = "";
winningPosition.forEach((position) => {
// all 3 boxes should be non-empty and exactly same in value
if ((gameGrid[position[0]] !== "" || gameGrid[position[1]] !== "" || gameGrid[position[2]] !== "") && (gameGrid[position[0]] === gameGrid[position[1]] && gameGrid[position[1]] === gameGrid[position[2]])) {
if (gameGrid[position[0]] === "X")
ans = "X";
else
ans = "O";
// disable pointer events
boxes.forEach((box)=>{
box.style.pointerEvents = "none";
})
// now we know X/O is a winner
boxes[position[0]].classList.add("win");
boxes[position[1]].classList.add("win");
boxes[position[2]].classList.add("win");
}
});
if( ans !== "") {
// it means we have a winner
gameInfo.innerText = `Winner Player - ${ans}`;
newGameBtn.classList.add("active");
return;
}
// when there is no winner
let fillcount = 0;
gameGrid.forEach((box)=>{
if(box !== "") {
fillcount++;
}
});
if(fillcount === 9) {
gameInfo.innerText = "Game Tied!";
newGameBtn.classList.add("active");
}
}
function handleClick(index) {
if (gameGrid[index] === "") {
boxes[index].innerText = currentPlayer;
gameGrid[index] = currentPlayer;
boxes[index].style.pointerEvents = "none";
// swap karo turn ko
swapTurn();
// check karo koi jeet to nahi gya
chekGameOver();
}
}
boxes.forEach((box, index) => {
box.addEventListener("click", () => {
handleClick(index);
});
});
newGameBtn.addEventListener("click",initGame);