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Client: Fix player model and anim path
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SirLynix committed Feb 22, 2024
1 parent 07255d2 commit 02135e6
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions src/ClientLib/ClientSessionHandler.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -211,7 +211,7 @@ namespace tsom
params.mesh.vertexRotation = Nz::Quaternionf(Nz::TurnAnglef(0.5f), Nz::Vector3f::Up());
params.mesh.vertexScale = Nz::Vector3f(1.f / 10.f);

m_playerModel->model = fs.Load<Nz::Model>("assets/player/Idle.fbx", params);
m_playerModel->model = fs.Load<Nz::Model>("assets/Player/Idle.fbx", params);
if (m_playerModel->model)
{
assert(m_playerAnimAssets->referenceSkeleton.IsValid());
Expand All @@ -229,9 +229,9 @@ namespace tsom

m_playerModel->model->SetMaterial(0, std::move(playerMat));

m_playerAnimAssets->idleAnimation = fs.Load<Nz::Animation>("assets/player/Idle.fbx", animParams);
m_playerAnimAssets->runningAnimation = fs.Load<Nz::Animation>("assets/player/Running.fbx", animParams);
m_playerAnimAssets->walkingAnimation = fs.Load<Nz::Animation>("assets/player/Walking.fbx", animParams);
m_playerAnimAssets->idleAnimation = fs.Load<Nz::Animation>("assets/Player/Idle.fbx", animParams);
m_playerAnimAssets->runningAnimation = fs.Load<Nz::Animation>("assets/Player/Running.fbx", animParams);
m_playerAnimAssets->walkingAnimation = fs.Load<Nz::Animation>("assets/Player/Walking.fbx", animParams);
}
else
{
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