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main.py
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import pygame
import random
import math
#initialise the pygame
pygame.init()
#create the screen
screen = pygame.display.set_mode((800, 600))
#background
#background = pygame.image.load("background.png")
#mixer.music.load("bground.mp3")
#mixer.music.play(-1)
#Title and icon
pygame.display.set_caption("Space Impact")
icon = pygame.image.load("resources/images.png")
pygame.display.set_icon(icon)
#player
playerimg = pygame.image.load("resources/racecar.png")
playerX = 320
playerY = 500
playerX_change = 0
#enemy
enemyimg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyimg.append(pygame.image.load("resources/enemy.png"))
enemyX.append(random.randint(0, 709))
enemyY.append(random.randint(50,150))
enemyX_change.append(0.3)
enemyY_change.append(40)
#bullet
bulletimg = pygame.image.load("resources/bullet.png")
bulletX = 0
bulletY = 500
bulletX_change = 0
bulletY_change = 0.9
bullet_state = "ready"
# Ready - You cant see the bullet on the screen
# Fire - The bullet is currently moving
#score
score_value = 0
font = pygame.font.Font("resources/PatrickHand-Regular.ttf", 20)
textX = 10
textY = 10
#Game over text
game_over_font = pygame.font.Font("resources/PatrickHand-Regular.ttf", 60)
def show_score(x, y):
score = font.render("Score: " + str(score_value), True, (0, 0, 0))
screen.blit(score, (x, y))
def game_over_text():
over_text = game_over_font.render("GAME OVER !! ", True, (0, 0, 0))
screen.blit(over_text, (250, 250))
def player(x, y):
screen.blit(playerimg, (x, y))
def enemy(x, y, i):
screen.blit(enemyimg[i], (x, y))
def fire_bullet(x, y):
global bullet_state
bullet_state = "Fire"
screen.blit(bulletimg, (x + 30 , y))
def is_collision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt((math.pow(enemyX - bulletX,2)) + (math.pow(enemyY- bulletY, 2)))
if distance < 40:
return True
else:
return False
# Game loop
running = True
while running:
#RGB - Red, Green, Blue
#google colour to RGB
screen.fill((255, 255, 255))
#background image
# screen.blit(backgroung, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke check whether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = - 0.7
if event.key == pygame.K_RIGHT:
playerX_change = + 0.7
if event.key == pygame.K_SPACE:
if bullet_state == "ready":
# Get the current X-co ordinate of the space ship
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
#checking bounderies
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 710:
playerX = 710
#enemy movement
for i in range(num_of_enemies):
#Game over
if enemyY[i] > 200:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 0.3
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 710:
enemyX_change[i] = -0.3
enemyY[i] += enemyY_change[i]
# collision
collision = is_collision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 709)
enemyY[i] = random.randint(50,150)
enemy(enemyX[i], enemyY[i], i)
#bullet movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state == "Fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
show_score(textX, textY)
pygame.display.update()