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Gnomes are not talking about the quests #24
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I have to admit, I don't remember if I've ever seen the quest related smalltalk. I am using the old CD version, and that one doesn't even have a Russian locale. Here is something you can try: |
@saibantes, well, I have a gamesave of a campaign passed right until Fenrir's "battle" :p GOG version. |
Oh yeah, scroll-lock, not num-lock. It would really help if anyone else could tell if these quest-related lines ever occurred, or if it is just a specific bug for one locale, because I can't remember. I looked into the tcl-code and can't find anything that would cause these talks. Not even a broken line that looks like it was intended for that purpose. There is a lot of stuff in z_spare_talk.tcl: |
So looks like those were forgotten to be added by developers and have to be rewised from scratch... I had timeline.txt in the Gamesave folder, but it disappeared for some reason... Maybe after I started a skirmish game or smth... I did not find any examples of using talkissue, it is unclear how it choices between those entries among those phrases, and how to choice in dependence of the mood of character (Stimmung: GUT #1/ Simmung: MIES #3) :/ |
The selection of the phrase according to the mood is done in proc sparetime_talk_phrase. There are a whole lot of checks according to gender, relation to the one talking to, ... For mood, it's the two lines:
I don't think that "talkissue" is the way to implement the quest related talks. It keeps track of what annoys the gnome (not enough sleep, bad equipment, haven't seen partner, ...). They then talk about the most pressing issue at the next occasion. Instead I think it would go into proc sparetime_talk_next (in z_spare_talk.tcl). There is a "if $cv<1.0", which I guess means that they have nothing to complain about, so they just do small-talk. Then it picks from "smt", which is {yamm wthr ston frgt user elfe} (set in smalltalk_[locale].tcl). Maybe here the quest talk can be inserted. I haven't tested it, but my guess is that if you add "lappend sm_issues 007" after "set sm_issues ...", the gnomes would just randomly talk about the "free the gatekeeper" quest. Next question is how to check which quest we are on. I don't know how to do that, but it seems like in story.tcl, there is a proc callback. Halfway in that there is "set entry ...", which should be the quest number. It looks like it is used here to set the newsticker. |
Hello. I'd like to create that issue due to the next bug.
I played both that legacy CD version and the current GOG version of the game, Russian localization. In each version, I never saw Gnomes dialog boxes were showing the quests related phrases. You can see those in data\Scripts\text\talk\questtalk_{locale}.tcl
However, I do not know whether it relates to localization or it's a game bug indeed. How is this situation in other localizations? Did you ever see the phrases from that file in the campaign?
I only noticed that in Russian localization, in file questtalk_ru.tcl there is no quotes >"< at the line 104 :
smalltalk add 007 {15 6 0.0 50.0 0.0 0.5 1.0
"Один будет гордится \nнами за то, что мы освободили \nключницу!
must be
smalltalk add 007 {15 6 0.0 50.0 0.0 0.5 1.0
"Один будет гордится \nнами за то, что мы освободили \nключницу!"
however, this do not solves the problem. Started new campaign to check - nope, still no dialog boxes related the searching the hamsters quest...
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