This is a HUD mod for Team Fortress 2 that aims to provide a "genuine" Gun Gale Online experience. Anyone can contribute!
Download a copy of the source code. This can be done from the main GitHub-page (select 'Download ZIP' from the right-side of the page), or you can use Git to download it from the command line, using:
git clone https://github.com/diapolo10/TF2_GGO.git
This is what the author's vision on what the project could look like when nearing completion:
Mock-up explanation:
- As health drops below 25%, the bar will turn red
- Overheal causes the bar to turn green, for as long as the player's health is higher than their maximum health
- Instead of 3D models, all classes are identified using class symbols
- (At least in MVM) the team's health (max. 6 other players?) can be seen on the left of the screen
- The bottom-right corner of the screen has the player's health, ammo and worn weapons
Things not yet displayed on the mock-up:
- Current objectives and progress for both teams (varies by map type)
- Player's current team
- Melee weapons
- Currently selected weapon
- Class-specific 'weapons' (Engineer's PDAs, Spy's sapper etc.)
- Custom crosshair (may or may not be implemented)
All used fonts can be found from the mockup_fonts.txt file.
You can freely contribute to the project; details on how to do so can be found from CONTRIBUTING.md.
- Lari Liuhamo - initial work, visionary - Diapolo10
This project is licensed under the MIT License.
- Gun Gale Online (and, by extension, Sword Art Online) - inspiration
- Valve and the TF2 team - inspiration