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script.js
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let boxes=document.querySelectorAll(".box");
let resetBtn=document.querySelector("#reset-btn");
let msg=document.querySelector("#msg");
let msg_container=document.querySelector(".hide");
let turnO=true; //playerX , playerO
const winPatterns=[
[0,1,2],
[0,3,6],
[0,4,8],
[1,4,7],
[2,5,8],
[2,4,6],
[3,4,5],
[6,7,8]
]
const resetGame= ()=>{
turnO=true;
enableBoxes();
}
const disableBoxes=()=>{
for (box of boxes){
box.disabled=true;
}
}
const enableBoxes=()=>{
for (box of boxes){
box.disabled=false;
box.innerText="";
msg_container.classList.add("hide");
}
}
const showWinner = (Winner) => {
msg.innerText=`Congrats..🥳 Player ${Winner} Wins the Game 🎉`;
msg_container.classList.remove("hide");
disableBoxes();
}
const checkWinner=()=>{
for (let pattern of winPatterns){
let pos1Val = boxes[pattern[0]].innerText;
let pos2Val = boxes[pattern[1]].innerText;
let pos3Val = boxes[pattern[2]].innerText;
if(pos1Val!="" && pos2Val!="" && pos3Val!=""){
if(pos1Val==pos2Val && pos2Val==pos3Val){
console.log("Winner" , pos1Val);
showWinner(pos1Val);
}
}
}
}
boxes.forEach((box) => {
box.addEventListener("click",() => {
console.log("A box was clicked");
if(turnO==true){
box.innerText="O";
turnO=false;
}else{
box.innerText="X";
turnO=true;
}
box.disabled=true;
checkWinner();
})
})
resetBtn.addEventListener("click",resetGame)