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Releases: DestinyItemManager/DIM

Destiny Item Manager v3 Beta 4

06 May 10:31
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Changelog

  • Fixed bug where consumables and materials had an equip option in the move popup.
  • Items are now evenly spaced.
  • Drag and drop targets are highlighted based on the item you are dragging.
  • Toasters have been added with animation to let you know when the toaster will disappear from the UI.
  • DIM will unequip a conflicting exotic during transfer. This will prevent exotics from blocking a transfer and we assume that the user intended to move the exotic. It seems like a good idea to just perform the transfer than show you an error message about an exotic already being equipped.
  • Special Weapon Engrams are now visible.
  • Fixed a bug where loadouts with multiple instances of weapons that are the same type (3 versions of the same gun for example) would resolve to three copies of the same gun. Loadouts now transfer all three correctly.
  • Loadouts will unequip items to make room for new ones. User initiated transfers with the move dialog and drag and drop will not have this behavior.
  • Added several filters:
    • is:upgraded - Shows items that have all the nodes unlocked due to XP, but the nodes have not been bought.
    • is:xpincomplete - Shows items that have nodes that need XP.
    • is:xpcomplete - Shows items that have unlocked all their nodes and no longer need XP.
  • is:upgraded is an alias for is:xpcomplete is:incomplete.
  • An indicator appears next to the title to notify the user that the application is still transferring items.
  • Icons have been added for equipping and removing loadout items.

Destiny Item Manager v3 Beta 3

01 May 14:58
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Changelog

  • The sticky loadout equipment bug quietly taken out back behind the shed...
  • Materials are now height-aligned.
  • Moving an equipped items into another guardian's unequipped slot will now move correctly.
  • Vertical item spacing is now 2px, matching the horizontal spacing.
  • Search items are no longer hidden when they don't match the search criteria. We will make them opaque so that you can still move items with drag and drop.

Destiny Item Manager v3 Beta 2

01 May 06:04
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Change Log

  • Decoherent engrams are excluded from the searchForSimilarItem function.
  • Moved consumables and materials to the top of their category.
  • Background image moved from body; replaced with a solid color background.
  • Added Open Sans font to make all platforms have the same font
  • Removed subclass from vault.
  • Updated code to calculate heights of the elements.
  • Decoherent Engrams for class items and chest pieces are now showing in your inventory.
  • Each collection in your guardians inventory is now evenly spaced on the screen. They all have the same height. The vault is laid out independently.
  • Search has been fixed.

Destiny Item Manager v3 Beta 1

30 Apr 23:20
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Change Log

  • Ported the application to Angular.
  • Min/Max and Comparison screens have been removed from DIM.
  • Fixed the item descriptions and names to fix the broken characters.
  • Spawn New Tab w/ Bungie.net if you need to login. Reload DIM once you've logged into Bungie.
  • Startup time has been reduced from 6 seconds to 2 seconds. It can vary based on how responsive Bungie's * servers are at the time.

Filtering

  • Multiple Filter Items
  • You can search based on several filters at the same time, for example:
    • Gjallarhorn
    • is:exotic is:heavy is:incomplete

Filter Criteria

  • Item Name
  • is:class
  • is:primary
  • is:special
  • is:heavy
  • is:helmet
  • is:chest
  • is:gauntlets
  • is:legs
  • is:classitem
  • is:arc
  • is:solar
  • is:void
  • is:kinetic
  • is:basic
  • is:common
  • is:uncommon
  • is:rare
  • is:legendary
  • is:exotic
  • is:incomplete
  • is:complete

Drag and Drop Support

  • Dragging items into the equip columns will equip an item.
  • Dragging items into the inventory will store an item.
  • Items can be dragged between Guardians and the Vault.
  • There is no touch support for drag and drop operations, yet.

Popup Notifications

  • The completion of each move operation will notify the user of its success or failure with information as to why it failed.

##Loadouts

  • Loadouts support multiple items per type (Class, Primary, Helmet, et al).
  • You will have to choose which items you want equipped when creating the loadout.
  • Loadouts will continue to apply items even if an individual transaction fails.
  • Loadouts can be restricted to a single class types, or to all types.
  • Loadouts from v2 will be imported into v3. (Only in the official release. Unpackaged extensions are siloed from official extensions.)

Known Issues (will be fixing)

  • Materials and commodities that stack will not merge when moving them. For example, if you move 9 heavy synths and there are 6 on the character, you'll have two stacks of 6 and 9 instead of a single stack of 15. If you refresh the app, this will be resolved.
  • FAQ page is missing.
  • Cannot have a query with multiple filters of the same type, is:void is:arc is:solar
  • Light Level and Emblems do not change when you update guardians.
  • Decoherent Engrams may not show up in some cases, like class items and chest engrams.
  • Loadouts and transfers are not removing items from full inventories to make room.

v2.10.2-beta

29 Mar 16:46
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v2.10.2-beta Pre-release
Pre-release
Update README.md