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Destiny Item Manager v3 Beta 4

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@SunburnedGoose SunburnedGoose released this 06 May 10:31

Changelog

  • Fixed bug where consumables and materials had an equip option in the move popup.
  • Items are now evenly spaced.
  • Drag and drop targets are highlighted based on the item you are dragging.
  • Toasters have been added with animation to let you know when the toaster will disappear from the UI.
  • DIM will unequip a conflicting exotic during transfer. This will prevent exotics from blocking a transfer and we assume that the user intended to move the exotic. It seems like a good idea to just perform the transfer than show you an error message about an exotic already being equipped.
  • Special Weapon Engrams are now visible.
  • Fixed a bug where loadouts with multiple instances of weapons that are the same type (3 versions of the same gun for example) would resolve to three copies of the same gun. Loadouts now transfer all three correctly.
  • Loadouts will unequip items to make room for new ones. User initiated transfers with the move dialog and drag and drop will not have this behavior.
  • Added several filters:
    • is:upgraded - Shows items that have all the nodes unlocked due to XP, but the nodes have not been bought.
    • is:xpincomplete - Shows items that have nodes that need XP.
    • is:xpcomplete - Shows items that have unlocked all their nodes and no longer need XP.
  • is:upgraded is an alias for is:xpcomplete is:incomplete.
  • An indicator appears next to the title to notify the user that the application is still transferring items.
  • Icons have been added for equipping and removing loadout items.