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Shader Information

Despatra edited this page Sep 10, 2024 · 15 revisions

Basic Information

This is essentially a more detailed explanation of the information found in "About" in the shader settings page

This is very outdated and unfinished, Imma fix that, promise.

Quality

  • The shader profiles have been set such that you get a decent performance to quality ratio, but there are some other ways. One of the best alternatives is to increase your max framerate value found in the video settings to anywhere above 80. This way you can turn up Temporal Accumulation in the shader settings and get much less of a blur effect, I have found that if you can get your frame rate above 80 and set Temporal Accumulation to 2-4 that works pretty well.
  • Setting Your Light Samples Variable in the Shader Settings to any multiple of 3 as of the most recent release of the shader will allow the it to clean up any explicitly traced lights by tracing to each one directly, rather than randomly sampling. This leads to nice even lighting for ELS.

Features

Visuals

  • Explicit Light Sampling (ELS)
  • Global Illumination (GI)
  • World Space Reflections
  • Fresnel's Law Based Reflectance
  • Normal Distributed Ray Scattering
  • Rayleigh Atmosphere Scattering
  • Lighting Pixel locking

Performance

  • DDA Based Voxel Tracing
  • Beam Optimization
  • Controllable Render Scale

Raster

  • Parallax Occlusion Mapping (POM)
  • Normal Mapping
  • Specular Texturing

Post Processing

  • Temporal Anti-aliasing (TAA) - currently broke
  • Depth of Field (DOF) blur - currently broke
  • Brightness and Gamma control
  • Panorama / Debug View
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