-
Create build script for linux to shave of testing time
-
Create build script for windows
-
Fix CMakeLists.txt topmost file, debug - release not working when building
-
Create Renderer3D extendable to ForwardRenderer and later DeferredRenderer ONGOING
-
Test and make sure models shared_ptr to mesh's are working like intended and so that we have no memory leak
-
Finish documenting everything that is yet to be documented (doxygen)
-
Extend/Rebuild Material struct to support everything commented above it (as not hardcoded as possible) in Material.h
-
Include possibility to have geometry shaders (low priority currently)
-
In mesh only load materials once
-
ModelLoader, texture, make sure we only load textures once so we don't fill memory with duplicates