By Quazar
A pipeline manager running in Autodesk Maya, allowing you to work on your projects with a number of architecture / nomenclature customization possibilities
Caution
The development of this project is no longer in progress, and has given way to the creation of PIPO Standalone, a new pipeline manager capable of communicating with maya while operating independently of it. The system that I tried to develop start to reach some maya limitation, and also the structure of the project isn't really optimized as it was programmed during a Short movie production. In parallel, a program to optimize a folder architecture within a pipeline to avoid performance nodes is currently in preparation and will probably be merged with Pipo Standalone.
Note
In the "RelatedScript" folder you can find other scripts that I used during the 3d Production that helped us a some point