A small RPG in terminal told by an IA, all adventures will be different and impredictable
-
add life point system to the player
- life point (win or lose)
- critical situation (final dice roll?)
-
create a creature detection system --> when a creature is created in the adventure (ennemy), create a system to detect it and to give statistics to that creature to prevent the infinite creature expectancy issue --> maybe give a UUID to that creature in case there are many creatures
-
add inventory modification
- get items
- lose items
- use items
- use weapons
-
add story custom field for user
-
split the code into files
-
create the textual mode
-
create the console mode
-
create the config file for player (json file for player stats?)