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mainwindow.h
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
struct UOPAnimationData
{
std::string *path;
std::string binpath; // trivial
uint32_t animID;
uint32_t groupID;
uint32_t dataBlockAddress;
uint32_t compressedSize;
uint32_t decompressedSize;
uint32_t dataBlockLength, skip1; // trivial
uint16_t skip2; // trivial
uint64_t hash; // trivial
};
struct UOPFrameData
{
size_t dataStart;
uint16_t frameId;
uint32_t pixelDataOffset;
};
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_spinBox_animid_valueChanged(int arg1);
void on_spinBox_framenumber_valueChanged(int arg1);
void on_spinBox_groupid_valueChanged(int arg1);
void on_spinBox_direction_valueChanged(int arg1);
void on_pushButton_browse_clicked();
void on_pushButton_index_pressed();
private:
Ui::MainWindow *ui;
int m_anim = 0;
int m_group = 0;
int m_frame = 0;
int m_dir = 0;
UOPAnimationData* animationObjects[2048][100] = {{nullptr}}; //animationObjects[animID][groupID]
void resetValues();
void buildAnimTable();
void loadAnimationData();
void drawFrame(UOPFrameData &frameData, char *decData, size_t dcSize);
};
#endif // MAINWINDOW_H