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pubspec.yaml
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pubspec.yaml
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name: boilerplate
description: A flutter boilerplate project created using MobX and Provider.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# Read more about versioning at semver.org.
version: 1.0.0+1
environment:
sdk: ">=3.0.6 <4.0.0"
dependencies:
flutter:
sdk: flutter
flutter_localizations:
sdk: flutter
# A
another_flushbar: ^1.12.29
# B
# C
cupertino_icons: ^1.0.5
# D
dio: ^5.1.1
# E
event_bus: ^2.0.0
# F
flutter_mobx: ^2.0.6+5
# G
get_it: ^7.2.0
google_fonts: ^4.0.3
# H
http: ^0.13.5
# I
intl: ^0.18.0
# J
json_serializable: ^6.6.1
# K
# L
# M
material_dialog: ^1.0.0-nullsafety.1
mobx: ^2.1.4
# N
# O
# P
path_provider: ^2.0.14
# Q
# R
# S
shared_preferences: ^2.1.0
sembast_web: ^2.1.3
sembast: ^3.4.4
# T
# U
# V
validators: ^3.0.0
# W
# X
xxtea: ^2.1.0
json_annotation: ^4.8.1
font_awesome_flutter: ^10.6.0
flutter_svg: ^2.0.9
emoji_picker_flutter: ^1.6.3
flutter_dotenv: ^5.1.0
animated_text_kit: ^4.2.2
# Y
# Z
dev_dependencies:
flutter_test:
sdk: flutter
# The following adds the launcher icon support to your application.
# run below mentioned commands to generate launcher icons
# flutter packages get
# flutter packages pub run flutter_launcher_icons:main
flutter_launcher_icons: ^0.13.1
mobx_codegen: ^2.2.0
build_runner: ^2.3.3
analyzer: ^5.10.0
flutter_icons:
image_path: "assets/icons/ic_launcher.png"
android: true
ios: true
# For information on the generic Dart art of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/images/
- assets/icons/
- assets/lang/
- .env
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.io/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.io/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: ProductSans
fonts:
- asset: assets/fonts/Product-Sans-Regular.ttf
- asset: assets/fonts/Product-Sans-Italic.ttf
style: italic
- asset: assets/fonts/Product-Sans-Bold.ttf
weight: 700
# For details regarding fonts from package dependencies,
# see https://flutter.io/custom-fonts/#from-packages