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Bluestein's algorithm implementation in VkFFT
-Added support for Bluestein's algorithm to cover arbitrary FFT sequences (including big primes). Optimized performance by using zeropadding and convolution merging for the lowest amount of memory transfers -Currently implemented coverage: full range of C2C (including multi-upload), single-upload R2C/C2R/R2R (2^12, 2^12, 2^12 - depending on shared memory configuration) -New configuration options: keepShaderCode - will print executed kernels as they are launched, omitDimension[3] - allows to disable specific FFT dimensions (C2C and R2R only), fixMaxRadixBluestein - allows to control the max primes used in Bluestein padding (can reduce memory usage if set higher) -New benchmarks and precision tests to check Bluestein's implementation validity -Bugfixes
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