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ThirdPersonNeuron.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.22310.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{E87E0EE6-ECBF-4158-8250-06F9AFA691A4}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Templates", "Templates", "{0E58B07E-935B-46E0-95A7-4D74AE13F6AE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{D08D4399-13DF-4BEE-A641-63B3971FD56C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ThirdPersonNeuron", "Intermediate\ProjectFiles\ThirdPersonNeuron.vcxproj", "{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.DebugGame Editor|Win32.Build.0 = DebugGame_Editor|Win32
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Development Editor|Win32.Build.0 = Development_Editor|Win32
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Development Editor|Win64.Build.0 = Development_Editor|x64
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Development|Win32.ActiveCfg = Development_Game|Win32
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Development|Win32.Build.0 = Development_Game|Win32
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Development|Win64.ActiveCfg = Development_Game|x64
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Development|Win64.Build.0 = Development_Game|x64
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{D08D4399-13DF-4BEE-A641-63B3971FD56C} = {E87E0EE6-ECBF-4158-8250-06F9AFA691A4}
{616E4CFF-F11D-43B5-8507-0A1EF21E0B6A} = {0E58B07E-935B-46E0-95A7-4D74AE13F6AE}
EndGlobalSection
EndGlobal