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Copy pathGolieMoveData.py
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GolieMoveData.py
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from CyrusGeom2D.vector_2d import Vector2D
from CyrusGeom2D.angle_deg import AngleDeg
from BaseCode.Game import Game
import sys
import os
def main(path: str, player: int):
"""
Showing player move point by plot
:type player: int
:type path: basestring
:param path: path of rcg files
:param player: number of player [-11, -1] for left team and [1, 11] for right team
"""
origin_data = []
file_number = 0
for f in os.listdir(path):
print(f)
g = Game.read_log(os.path.join(path, f))
for c in g._cycles:
if c._ball.pos().x() < 0:
continue
if c.kicker_team == 'l':
origin_data.append([c._cycle_number,
c._players[player].pos().rotated_vector(180),
c._ball.pos().rotated_vector(180),
c._players[player].body().get_reverse()])
file_number += 1
print(file_number, len(origin_data))
f = open('golie_data_origin', 'w')
for d in origin_data:
player_pos: Vector2D = d[1]
ball_pos: Vector2D = d[2]
player_body: AngleDeg = d[3]
f.write(str((ball_pos.x() + 52.5) / 105.0) + ',' + str((ball_pos.y() + 34.0) / 68.0) + ',' +
str((player_pos.x() + 52.5) / 105.0) + ',' + str((player_pos.y() + 34.0) / 68.0) + ',' +
str(player_body.get_normalized()) +
'\n')
player_pos._y = -player_pos.y()
ball_pos._y = -ball_pos.y()
player_body._degree = -player_body.degree()
f.write(str((ball_pos.x() + 52.5) / 105.0) + ',' + str((ball_pos.y() + 34.0) / 68.0) + ',' +
str((player_pos.x() + 52.5) / 105.0) + ',' + str((player_pos.y() + 34.0) / 68.0) + ',' +
str(player_body.get_normalized()) +
'\n')
f.close()
# f = open('golie_data_angle', 'w')
# for p in origin_data:
# up = Vector2D(-52, -7)
# down = Vector2D(-52, 7)
# center = Vector2D(-52, 0)
# dist_ball_up = up.dist(p[2])
# dist_ball_center = center.dist(p[2])
# dist_ball_down = down.dist(p[2])
# angle_up_ball = (p[2] - up).th()
# angle_down_ball = (p[2] - down).th()
# angle_center_ball = (p[2] - center).th()
#
# dist_player_center = center.dist(p[1])
# angle_player_center = (p[1] - center).th()
#
# f.write(str(p[0]) + ',')
# f.write(str(dist_ball_up / 100.0) + ',')
# f.write(str(dist_ball_center / 100.0) + ',')
# f.write(str(dist_ball_down / 100.0) + ',')
# f.write(str((angle_up_ball + 180) / 360) + ',')
# f.write(str((angle_center_ball + 180) / 360) + ',')
# f.write(str((angle_down_ball + 180) / 360) + ',')
#
# f.write(str(dist_player_center / 100) + ',')
# f.write(str((angle_player_center+ 180) / 360) + '\n')
# f.close()
if __name__ == "__main__":
path = 'Data'
player = 1
if len(sys.argv) > 1:
path = sys.argv[1]
if len(sys.argv) > 2:
player = int(sys.argv[2])
main(path, player)