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Releases: CyberAgentGameEntertainment/NovaShader

v2.0.0

29 Sep 02:23
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What's Changed

  • Update project's unity version to 2021.3 LTS by @S20817 in #63
  • Added support for Unity2023 and deprecated support for Unity2020.

Full Changelog: 1.5.3...2.0.0

v1.5.3

12 Sep 05:58
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  • Fixed a mismatch between Begin and End in the profiling sampler when using Screen Space Distortion.

  • Screen Space Distortionを使った時に、プロファイリングサンプラのBeginとEndの不一致が起きてしまう不具合を修正

v1.5.2

12 Jul 07:49
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  • Fixed the bug where the fog was applied twice.

  • フォグが二重に適用されていてた不具合を修正

v1.5.1

16 Jun 01:25
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  • Added the ability to set ZTest and ZWrite.
  • For ZWrite, when set to Auto, an appropriate value will be set according to the Render Type.
  • If you set a value other than Auto, you can configure ZWrite yourself.

  • ZTestおよびZWriteを設定できる機能を追加しました。
  • ZWriteに関しては、AutoにするとRender Typeに応じて適切な値が設定されます。
  • Auto以外の値にすると、自身でZWriteを設定できます。

image

v1.5.0

21 Apr 09:22
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v1.4.3

10 Apr 08:24
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Fixed a bug in the Unlit shader where the fog was not being correctly applied when the fog mode was set to Linear.


Unlitシェーダにおいて、Fog ModeがLinearの時にフォグが正常に適用されない不具合を修正

v1.4.2

20 Mar 08:58
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v1.4.1

06 Jan 08:24
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  • Add supports for the Rendering Debugger.
    • Supports overdraw and material override.

  • Rendering Debuggerをサポート
    • OverDraw、Material Overrrideに対応しました

image

v1.4.0

03 Oct 02:53
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  • Added Lit version of particle shader compliant with URP's PBR specification.
  • Added ability to check/fix vertex stream inconsistencies.
  • Fixed a bug that Transparency Rim and Luminance transparency processing was not working on Android OS.

  • URPのPBRの仕様に準拠したLit版のパーティクルシェーダーの追加。
  • 頂点ストリームの不整合をチェック/修正する機能の追加。
  • Android OSにて、Transparency Rim、Luminanceの透過処理が機能していなかった不具合の修正。

v1.3.3

08 Jul 01:45
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  • Supports for Unity 2022.

  • Unity 2022に対応しました。