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Releases: CyberAgentGameEntertainment/NovaShader

v2.5.1

21 Jan 05:22
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  • Addition of a cautionary note regarding the specification of Normal Map for Distortion in #97
  • リフレクションプローブの追加 in #98
  • Fix FixNow button functionality to include tangents in custom vertex streams when using ParallaxMap. in #101
  • Fix FixNow button functionality to include custom coords in custom vertex streams when using second texture of alpha transitionin #102
  • uGUIのマスクに対応 in #104

v2.5.0

25 Dec 01:59
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  • uGUI上でのエフェクト再生に関するドキュメントの更新 in #87
  • uGUI上で利用する際のCanvasの設定に関するドキュメントを加筆 in #90
  • Unlit、Lit、Distortionのビジュアルリグレッションテストを追加 in #91
  • Add vertex deformation test in #93
  • Add Base Value Parameter to Vertex Deformation in #94
  • Add Unpack Normal Option To Distortion in #95
  • Update Package Version 2.4.0 to 2.5.0 in #96

v2.4.0

11 Oct 03:04
e8ee463
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  • Supports particle playback on uGUI in #86

2.3.1

13 Sep 06:06
792f4a3
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  • Fixed a problem in Alpha Transition where Flip-Book Progress in Flip Book was not reflected correctly. in #84

2.3.0

09 Aug 05:37
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  • Add Second Texture Reference for Alpha Transition in #80
  • Fixed Documentation in Alpha Transition in #79
  • Fixed lerp function argument types to be explicit in #82
  • Update Editor Config in #81

2.2.3

21 May 06:49
68d2e08
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What's Changed

  • Added note regarding PreviewRenderUtility by @CA-Tatami in #74
  • TintColorMapのOffsetにCustomCoord追加 by @S20817 in #77

Full Changelog: 2.2.2...2.2.3

v2.2.2

15 Mar 02:31
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  • Fixed an issue where artifacts occur due to texture compression errors when applying Emission.

  • Emmisionを適用している際、テクスチャ圧縮誤差によりアーティファクトが発生する問題の修正。

v2.2.1

20 Feb 02:54
4276a4a
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  • Added support for properties with MixedValue display in Material #70

  • マテリアルのMixedValue表示の対応プロパティの追加 #70

v2.2.0

15 Feb 07:01
d06d21c
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What's Changed

  • Fixed a bug where when using OpenGL ES with Unity 2022 or higher, adding Distortion would turn black. by @S20817 in #68
  • Added reference for editor api by @CyTakayukiKiyohara in #66
  • Shadowcaster function implemented in novashader particles by @S20817 in #69

更新内容

  • Unity2022以上でOpenGL ESを使う場合、Distortion付けるとが真っ黒になる不具合の修正 by @S20817 in #68
  • エディタAPIに関するリファレンスを追加 by @CyTakayukiKiyohara in #66
  • NovaShaderのパーティクルにShadowCaster機能実装 by @S20817 in #69

Full Changelog: 2.1.0...2.2.0

v2.1.0

11 Dec 07:45
c3e4be2
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  • Added API for editors to handle Particle System Renderer errors.

  • Particle System Rendererのエラーハンドリングするためのエディタ用APIを追加.