Releases: CyberAgentGameEntertainment/NovaShader
Releases · CyberAgentGameEntertainment/NovaShader
v2.5.1
- Addition of a cautionary note regarding the specification of Normal Map for Distortion in #97
- リフレクションプローブの追加 in #98
- Fix FixNow button functionality to include tangents in custom vertex streams when using ParallaxMap. in #101
- Fix FixNow button functionality to include custom coords in custom vertex streams when using second texture of alpha transitionin #102
- uGUIのマスクに対応 in #104
v2.5.0
- uGUI上でのエフェクト再生に関するドキュメントの更新 in #87
- uGUI上で利用する際のCanvasの設定に関するドキュメントを加筆 in #90
- Unlit、Lit、Distortionのビジュアルリグレッションテストを追加 in #91
- Add vertex deformation test in #93
- Add Base Value Parameter to Vertex Deformation in #94
- Add Unpack Normal Option To Distortion in #95
- Update Package Version 2.4.0 to 2.5.0 in #96
v2.4.0
2.3.1
2.3.0
2.2.3
What's Changed
- Added note regarding PreviewRenderUtility by @CA-Tatami in #74
- TintColorMapのOffsetにCustomCoord追加 by @S20817 in #77
Full Changelog: 2.2.2...2.2.3
v2.2.2
v2.2.1
v2.2.0
What's Changed
- Fixed a bug where when using OpenGL ES with Unity 2022 or higher, adding Distortion would turn black. by @S20817 in #68
- Added reference for editor api by @CyTakayukiKiyohara in #66
- Shadowcaster function implemented in novashader particles by @S20817 in #69
更新内容
- Unity2022以上でOpenGL ESを使う場合、Distortion付けるとが真っ黒になる不具合の修正 by @S20817 in #68
- エディタAPIに関するリファレンスを追加 by @CyTakayukiKiyohara in #66
- NovaShaderのパーティクルにShadowCaster機能実装 by @S20817 in #69
Full Changelog: 2.1.0...2.2.0
v2.1.0
- Added API for editors to handle Particle System Renderer errors.
- Particle System Rendererのエラーハンドリングするためのエディタ用APIを追加.