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This repository has been archived by the owner on Oct 11, 2024. It is now read-only.
when playtesting,
there is no player capsule, no menu, game window will not pop up automatically.
VRCWorld is active in the hierarchy
DontDestroyOnLoad is in the hierarchy, and other important game objects are inside as well
The text was updated successfully, but these errors were encountered:
The "DontDestroyOnLoad" scene will happen automatically in SDK3 as Udon also uses it. If you see CyanEmu items in that scene and the player still doesn't spawn, I suggest checking a few things:
Do you have any errors in the console?
Is the time scale of unity set to 0 instead of 1?
In the CyanEmu settings, are both CyanEmu and spawn player enabled?
In Project Settings for editor, are Enter Play Mode Settings disabled? This is not supported for CyanEmu but is for ClientSim.
I have moved to Client Simulator, but VCC.CS has the same problem as well.
But just incase, where do I enable Play mode Settings ? is it Project Settings > Editor > Enter Playmode Settings > Enter Playmode Options (Experimental)
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when playtesting,
there is no player capsule, no menu, game window will not pop up automatically.
VRCWorld is active in the hierarchy
DontDestroyOnLoad is in the hierarchy, and other important game objects are inside as well
The text was updated successfully, but these errors were encountered: