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Dynamic-Timeline-Framework-2
Dynamic-Timeline-Framework-2 PublicThe second version of a procedural generation framework for creating complex interconnected objects on a massive procedural timeline and multiverse with O(1) random access to the states along the t…
C# 2
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PowerKraut
PowerKraut PublicA 2D renderer built with C#, C++, Vulkan. Currently, the renderer is being repurposed as a robust shader viewer, with a GUI that allows dynamic creation of shader parameters and secondary inputs, t…
C++ 1
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Compute-Shaders-Procedural-Meshes
Compute-Shaders-Procedural-Meshes PublicThis is the backing repository for a tutorial series walking through the process using a compute shader to procedurally generate a mesh along a Bezier Curve in using Unity URP.
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